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Block slapping: Difference between revisions
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In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead. | In this cut from [[Zartacla]], using Lynx rules, Chip can get block 2 off the [[fire]] space without being killed, and therefore exit the level in a total of five seconds. Chip would come onto [10, 0] playing through the level as normal, and when he moves D, within half a move the L key is also hit. The combination of this is such that when Chip moves 2D, block 2 moves L, such that block 3 or 1 links to its [[dirt]] and Chip can exit the level. Note that if the exit and hidden fire were on row 1 in the above diagram, and there was a wall above [10, 0], this would be impossible to do. However, block slapping could be performed by running vertically instead. | ||
Note that, because Chip never enters the tile underneath the block, said tile remains unchanged; for example, [[item]]s would remain uncollected, and [[lock]]s would remain unopened. The latter example is an interesting case, because while Chip needs the corresponding key, he retains the key after the block slap. Also note that real [[blue wall]]s and [[hidden wall]]s are considered enter-able until revealed, even though they can never actually be | Note that, because Chip never enters the tile underneath the block, said tile remains unchanged; for example, [[item]]s would remain uncollected, and [[lock]]s would remain unopened. The latter example is an interesting case, because while Chip needs the corresponding key, he retains the key after the block slap. Also note that real [[blue wall]]s and [[hidden wall]]s are considered enter-able until revealed, even though they can never actually be entered. This allows blocks to be flicked off those tiles almost exactly like in MS. | ||
== Why it happens == | == Why it happens == |