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Chip's Challenge: Difference between revisions
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Replaced "collecting hearts" (à la LL) with "collecting chips"
(Removed mentions of the SNES+Sega port as they're irrelevant to the levelset.) |
(Replaced "collecting hearts" (à la LL) with "collecting chips") |
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Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist. [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s. [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go. | Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist. [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s. [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go. | ||
A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach. [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s. [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements. [[Refraction]] asks a player to collect | A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach. [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s. [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements. [[Refraction]] asks a player to collect chips from within a fractal of toggle elements. [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict. [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms. | ||
Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges. [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples. Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel. | Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges. [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples. Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel. |