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19 bytes added ,  9 April 2023
Remove the RFF mention since they don't depend on RNG in the rulesets being discussed and instead mention green teleports which actually do touch the RNG
(Add steam id)
(Remove the RFF mention since they don't depend on RNG in the rulesets being discussed and instead mention green teleports which actually do touch the RNG)
 
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While [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction.  In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS.  However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]].
While [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]] walkers choose ''any'' random direction (even the one they're blocked in) and will simply idle for a tic if they chose poorly, MS walkers are much more aggressive and will only choose a random ''unblocked'' direction.  In most situations, the only difference is a possible brief delay in Lynx that wouldn't exist in MS.  However, in the tight corridors of [[Spirals]], this subtle change has such massive consequences that Microsoft felt it necessary to [[Spirals corruption|alter the level]].


There are three differences for the walker in [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]]: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move, finally is that the pseudorandom number generator used in Lynx and Steam resets at the start of each level so walkers will always take the same actions throughout a level no matter how many times its played<ref>Assuming they don't interact with any variable or random elements such as [[blob]]s, or [[random force floor]]s</ref>.
There are three differences for the walker in [[Lynx ruleset|Lynx]] and [[Ruleset#Steam ruleset (CC2)|Steam]]: the walker considers all four directions, even if they aren't all legal moves (the MS walker simply doesn't add it to the random number generator), and if the walker chooses a blocked direction, it counts as the use of a move, finally is that the pseudorandom number generator used in Lynx and Steam resets at the start of each level so walkers will always take the same actions throughout a level no matter how many times its played<ref>Assuming they don't interact with any variable or random elements such as [[blob]]s, or, additionally in CC2, [[green teleport]]s.</ref>.


== Trivia ==
== Trivia ==
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