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Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]]. | Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the [[ice skates]], then >R 3U over the ice corner. From the [[thieves]] at the end of the force floor train, turn west and south, wait [5] for the [[fireball]]s to clear and squeeze into the exit past the [[toggle wall]]. | ||
==Fix for Lynx== | |||
This level has [[ice]] underneath [[water]], which is not allowed in Lynx. [[CCLXP2]] alters this section, with the paths to the boots containing two water tiles, two [[ice]] tiles and either a [[force floor]] or a [[fire]] tile. In addition, the start section has been altered to remove the fake exits and the need for backward-boosting, and extra ice tiles and thin walls have been added in the eastern area to remove the need to walk though an ice corner (which is not possible in Lynx). | |||
==Full level map== | ==Full level map== |