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{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}} | {{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}} | ||
A '''flick''' is a specialized technique in the [[MS ruleset]] of [[Chip's Challenge]], which allows [[Chip]] to push a [[block]] off an [[acting wall]] that he would otherwise be unable to enter. Prominent levels which require flicking to solve include [[Checkerboard II]] with closed [[toggle wall]]s, and [[Debug File]] and [[Captured]] with thin walls. Other tiles that blocks can be flicked off of include [[wall]]s, [[socket]]s, real [[blue wall]]s, and [[lock]]s when Chip does not hold its [[key]]. If a block is on a [[clone machine]], pushing the block will clone a new block in the direction of the push rather than moving the block off of the clone machine. | |||
== Conditions == | |||
For a flick to work, the block must be directly next to Chip and on top of any acting wall. The block itself must be able to make the intended move legally; otherwise, nothing will happen. Some tiles, such as an [[ice]] corner or a [[thin wall]], will only block specific directions. For example, a block on a southeast thin wall can be flicked north when Chip is south of the block or flicked west when Chip is east of the block, but cannot be flicked south or east. | |||
== Demonstration == | |||
[[File:Flick.png]] | [[File:Flick.png]] | ||
In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. | In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. When he tries to move [[Directional notation|-L]], the block is pushed L off the east [[thin wall]], such that this happens: | ||
[[File:Flick part 2.png]] | [[File:Flick part 2.png]] | ||
and the block continues to slide across the [[ice]] until Chip can use it. | and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction. | ||
Flicking | == In Lynx == | ||
Flicking is not possible in the [[Lynx ruleset]] with an exception for blocks on real blue walls. This is commonly seen in community pack levels after CCLP2 which required that all levels be compatible with the Lynx ruleset. An example is [[Bisection]] from [[CCLP4]]. | |||
== | == In Chip's Challenge 2== | ||
Flicking appears in a more minor form in CC2, where entities can push blocks off of [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[turtle]]s, and [[swivel door]]s but do not move onto the tile the block was previously occupying afterward. | |||
== See also == | == See also == | ||
* [[Ram]] | * [[Ram]] | ||
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive | * [[Block slapping]], for a [[Lynx ruleset|Lynx]]-exclusive relative | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |