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== MS ruleset glitches == | == MS ruleset glitches == | ||
=== Boosting === | ===Boosting=== | ||
{{main|Boosting}} | {{main|Boosting}} | ||
This glitch can cause Chip to move faster than usual after exiting a sliding tile. | This glitch can cause Chip to move faster than usual after exiting a sliding tile. | ||
=== Button Smash === | ===Button Smash=== | ||
{{main|Button Smash Glitch}} | {{main|Button Smash Glitch}} | ||
This glitch can prevent buttons from working when [[block]]s are [[flick|flicked]] onto them. | This glitch can prevent buttons from working when [[block]]s are [[flick|flicked]] onto them. | ||
=== Controller and Boss === | === Controller and Boss=== | ||
{{main|Controller and Boss Glitch}} | {{main|Controller and Boss Glitch}} | ||
This glitch can sometimes prevent monsters from exiting [[trap]]s, as well as prevent [[clone machine]]s from working, or causing them to clone in an unexpected direction. | This glitch can sometimes prevent monsters from exiting [[trap]]s, as well as prevent [[clone machine]]s from working, or causing them to clone in an unexpected direction. | ||
=== Convergence === | ===Convergence=== | ||
{{main|Convergence Glitch}} | {{main|Convergence Glitch}} | ||
This glitch, involving [[block]]s and [[teleport]]s, can sometimes result in the creation of a second [[Chip]] in the level. | This glitch, involving [[block]]s and [[teleport]]s, can sometimes result in the creation of a second [[Chip]] in the level. | ||
=== Cross-checking === | ===Cross-checking=== | ||
{{main|Cross-checking}} | {{main|Cross-checking}} | ||
This glitch sometimes causes sliding [[block]]s to go through [[ice corner]]s. | This glitch sometimes causes sliding [[block]]s to go through [[ice corner]]s. | ||
=== Frankenstein === | ===Frankenstein=== | ||
{{main|Frankenstein Glitch}} | {{main|Frankenstein Glitch}} | ||
This glitch sometimes causes [[tank]]s on top of [[clone machine]]s to switch direction. | This glitch sometimes causes [[tank]]s on top of [[clone machine]]s to switch direction. | ||
=== Mouse Panel === | ===Mouse Panel=== | ||
{{main|Mouse Panel Glitch}} | {{main|Mouse Panel Glitch}} | ||
This glitch allows Chip to [[ram]] or [[flick]] a [[block]] without stopping to move, when using the mouse. | This glitch allows Chip to [[ram]] or [[flick]] a [[block]] without stopping to move, when using the mouse. | ||
=== Non-Existence === | ===Non-Existence=== | ||
{{main|Non-Existence Glitch}} | {{main|Non-Existence Glitch}} | ||
This glitch occurs when there is no [[Chip]] on the map at the beginning of the level. | This glitch occurs when there is no [[Chip]] on the map at the beginning of the level. | ||
==Advanced MS glitches== | |||
== Advanced MS glitches == | |||
These glitches exist in [[MSCC]] but are are not correctly emulated by [[Tile World]]. They may, however, be added to Tile World in the future. | These glitches exist in [[MSCC]] but are are not correctly emulated by [[Tile World]]. They may, however, be added to Tile World in the future. | ||
=== | ===00Tile=== | ||
{{main| | {{main|00Tile}} | ||
This [[acting wall]] looks like a North-facing [[bug]] over a white background. In [[Tile World]], this tile is displayed like a regular wall. | This [[acting wall]] looks like a North-facing [[bug]] over a white background. In [[Tile World]], this tile is displayed like a regular wall. | ||
=== Data resetting === | ===Data resetting=== | ||
{{main|Data resetting}} | {{main|Data resetting}} | ||
This glitch, responsible for many [[insane level]]s, relies on clone connections beyond the map to produce unexpected results. | This glitch, responsible for many [[insane level]]s, relies on clone connections beyond the map to produce unexpected results. | ||
=== Knight === | ===Knight=== | ||
{{main|Knight Glitch}} | {{main|Knight Glitch}} | ||
This glitch, related to the [[Controller and Boss Glitch]], sometimes causes monsters to move like a knight in chess. | This glitch, related to the [[Controller and Boss Glitch]], sometimes causes monsters to move like a knight in chess. | ||
=== Multiple Tank === | ===Multiple Tank=== | ||
{{main|Multiple Tank Glitch}} | {{main|Multiple Tank Glitch}} | ||
This glitch, responsible for many [[insane level]]s, sometimes causes sliding [[tank]]s to create other tiles. | This glitch, responsible for many [[insane level]]s, sometimes causes sliding [[tank]]s to create other tiles. | ||
=== Tank Top === | ===Tank Top=== | ||
{{main|Tank Top Glitch}} | {{main|Tank Top Glitch}} | ||
This glitch sometimes causes tanks sliding onto [[tank button]]s to turn in an unexpected direction. | This glitch sometimes causes tanks sliding onto [[tank button]]s to turn in an unexpected direction. | ||
== Illegal MS glitches == | ==Illegal MS glitches== | ||
These glitches are banned from [[optimization|competitive scoring]], and are therefore excluded from [[Tile World]]. | These glitches are banned from [[optimization|competitive scoring]], and are therefore excluded from [[Tile World]]. | ||
=== Long First Second === | ===Long First Second=== | ||
{{main|Long First Second Glitch}} | {{main|Long First Second Glitch}} | ||
This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores. | This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores. | ||
=== Time Dilation === | ===Time Dilation=== | ||
{{main|Time Dilation Glitch}} | {{main|Time Dilation Glitch}} | ||
This glitch sometimes occurs after Chip dies using a mouse move. | This glitch sometimes occurs after Chip dies using a mouse move. | ||
=== Twice Step === | ===Twice Step Glitch=== | ||
{{main|Twice Step Glitch}} | {{main|Twice Step Glitch}} | ||
This glitch results in unusual timing of buffered mouse moves | This glitch results in unusual timing of buffered mouse moves. | ||
== MSCC crashes == | ==MSCC crashes== | ||
These games, when triggered in [[Microsoft's version of Chip's Challenge]], cause the game to crash. They are intentionally absent from [[Tile World]]. | These games, when triggered in [[Microsoft's version of Chip's Challenge]], cause the game to crash. They are intentionally absent from [[Tile World]]. | ||
=== Data Size === | ===Data Size=== | ||
{{main|Data Size Glitch}} | {{main|Data Size Glitch}} | ||
This glitch causes the game to crash due to running out of memory. | This glitch causes the game to crash due to running out of memory. | ||
=== Termination === | ===Termination=== | ||
{{main|Termination Glitch}} | {{main|Termination Glitch}} | ||
This glitch causes the game to crash when playing a set that does not have 144 or 149 levels. | This glitch causes the game to crash when playing a set that does not have 144 or 149 levels. | ||
=== Transparency === | ===Transparency=== | ||
{{main|Transparency Glitch}} | {{main|Transparency Glitch}} | ||
This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a [[monster]] on top of a [[key]]). | This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a [[monster]] on top of a [[key]]). | ||
== Lynx glitches == | ==Lynx glitches== | ||
The [[Lynx | The [[Lynx]] ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen [https://www.youtube.com/watch?v=eKoKZwFj3rM here] and in the [[public TWS]] for [[Stratagem]]. | ||
=== | ===The Stupid Glitch=== | ||
== | ==Chip's Challenge 2== | ||
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen [https://hw0.eu/cc2/trac/query here] and [https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU here]. | |||
=== | ===Item bestowal=== | ||
{{main| | {{main|Item bestowal}} | ||
This glitch makes it possible | This glitch makes it possible for [[monster]]s to pick up items when they normally shouldn't be able to. | ||
=== | ===Waterbirth glitch=== | ||
<!-- Add glitches in Tile World (not those reproducing the Microsoft version) (I don't have Tile World) (would this mean the 1.3 mouse timing bugs and force floor accelerating?--> | |||
{{ | {{stub}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |