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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Hard as Rock | ||
|image = [[Image:CCLP2 Level 101.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 101 | |level = 101 | ||
| | |password = DAYI | ||
|hint = No | |||
|chips required = 1 | |||
|chips available = 1 | |||
|time = 999 | |||
|bold ms = 924 | |||
|bold lynx = 924 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Hard | '''Hard as Rock''' is the 101st level in [[Chip's Challenge Level Pack 2]]. It's not quite clear what the level name means, but it's not likely referring to the level itself; it's not quite that hard. Christian Ståhl's unique and vaguely Nordic compositional skill does show in Hard as Rock. [[Even step]] is preferred. | ||
This takes Chip | Ignore the block; it's not required for this route. Move to the second corridor, then up and right to the third as this [[pink ball]] clears out, and take the [[yellow key]], then move down through the first corridor for [[fire boots]], and then wait five moves and release the ball controlling the [[red button]] in column 2. Now, Chip can ''barely'' sneak into column 1 and up to the single chip; wait specifically [2] for the ball chain, and open the [[yellow lock]]. This takes Chip onto a [[fire]] space; continue following to a [[paramecium]] cloner (which was controlled in the second column, and the boss is the [[teeth]] to the right when no paramecia are extant), and then remove the dirt and play 2U 2R [1] 2L, allowing Chip to dive in to the [[flippers]]. If he uses the top edge of the room, Chip can take the flippers and sneak out past the teeth. In the water pool, Chip must use the far eastern end due to the [[hidden wall]]s blocking all the other swimming lanes. | ||
Sneak past the [[blob]]s, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a [[trap]]. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get | Sneak past the [[blob]]s, which should be easy due to the massive area to dodge (up to two moves are expendable if necessary), and then follow the path to the exit, which is blocked by a [[trap]]. Fortunately, the ball on the fourth column will release Chip on the next turn; if his timing is wrong, he'll get rear-ended by the [[bug]]. | ||
== | ==Unsolvability in Lynx== | ||
In [[ | In [[Lynx]], the [[yellow key]] is unretrievable as it traps the [[pink ball]] above it. Fortunately the fix is easy; just change the [[key]] and [[lock]] to red, and the rest of the level works fine. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_101.png|500px]] | ||
== Walkthrough == | == Walkthrough == |