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{{Infobox Level | {{Infobox Level New||name = Killer Rooms | ||
| | |image = [[Image:CCLP2 Level 54.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 54 | |level = 54 | ||
| | |password = BFMW | ||
|hint = No | |||
|chips required = 62 | |||
|chips available = 62 | |||
|time = 350 | |||
|bold ms = 303 | |||
|bold lynx = 295 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make | '''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in [[Dave Borgman]] traditional style. | ||
Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above. | Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above. | ||
Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]] | Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth; [[odd step]] is ideal in the official route, though old routes are odd numbers of moves behind and use even step. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]]. | ||
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit. | |||
[[ | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|cXybVQzCYfg}} | ||
{{Level Progression|Security Breach|Dangers of Fire and Beasts}} | {{Level Progression|Security Breach|Dangers of Fire and Beasts}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |