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{{Infobox Level | {{Infobox Level | ||
| | |name = Lounge Act | ||
|image = [[Image:Lounge Act.png|300px]] | |||
|image = [[ | |levelset = TS0 | ||
|level = 13 | |||
|password = BXQF | |||
|hint = There is a trap under this block. Buttons are connected in reading order. All blue walls are fake. | |hint = There is a trap under this block. Buttons are connected in reading order. All blue walls are fake. | ||
}} | |chips required = 11 | ||
'''Lounge Act''' is the | |chips available = 11 | ||
|time = 999 | |||
|bold = 592 MS | |||
|difficulty = 5 | |||
|bold difficulty = 5}} | |||
'''Lounge Act''' is the 13th level of [[TS0]], a custom level set by [[Tyler Sontag]]. The level was designed to be the "ultimate [[partial posting]] level", and involves a simultaneous partial post across a maximum of eight [[teleport]]s. Each successive partial post allows [[Chip]] access to new rooms, which he must reconfigure to allow for more partial posts until he reaches the end. It is considered one of the hardest puzzle levels made after the release of [[CCLP3]], and there is an award on [[CC Zone]] for completing it. | |||
== Background == | == Background == | ||
Tyler Sontag, its designer, had previously been known to employ partial posts frequently in his levels. Three of his seven levels in CCLP3 contain partial posting with [[block]]s, including the infamous [[Pushy]], which involves a partial post with a block and [[glider]]. Five of the forty levels in TS1 and six of the forty levels in TS0 contain partial posts, so this sort of level was to be expected from Tyler. | Tyler Sontag, its designer, had previously been known to employ partial posts frequently in his levels. Three of his seven levels in CCLP3 contain partial posting with [[block]]s, including the infamous [[Pushy]], which involves a partial post with a block and [[glider]]. Five of the forty levels in TS1 and six of the forty levels in TS0 contain partial posts, so this sort of level was to be expected from Tyler. | ||
The level has had several minor revisions since its initial release. Many changes were made for aesthetic purposes. The [[fireball]] corridor was once a [[pink ball]] corridor that crossed [[ice]], which increased the level's rigidity. The [[force floor]] path in the southeast corner was once clockwise rather than counterclockwise, but the clockwise configuration made timing the partial post with the moving block difficult in [[ | The level has had several minor revisions since its initial release. Many changes were made for aesthetic purposes. The [[fireball]] corridor was once a [[pink ball]] corridor that crossed [[ice]], which increased the level's rigidity. The [[force floor]] path in the southeast corner was once clockwise rather than counterclockwise, but the clockwise configuration made timing the partial post with the moving block difficult in [[Lynx]]. A [[bust]] in the west [[green lock]] section was removed. | ||
== Trivia == | |||
* This level is named after the Nirvana song of the same name, off the 1991 album ''Nevermind''. | |||
* Tyler designed the level to be playable in pedantic [[Lynx]] mode. | |||
<!-- walkthrough coming eventually --> |