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{{Infobox Level | {{Infobox Level | ||
| | |name = Pearl Diving | ||
|image = [[File:CCLP3_Level_32.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 3 | |||
|designer = Joshua Bone | |||
|level = 32 | |level = 32 | ||
| | |password = WRTL | ||
|hint = How long can you hold your breath? | |hint = How long can you hold your breath? | ||
}} | |chips required = 44 | ||
|chips available = 44 | |||
|time = 225 | |||
|bold ms = 157 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|bold lynx = 157 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1}} | |||
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. | '''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped. |