Editing Grid
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
[[Image:Blank Grid.png|400px]] | [[Image:Blank Grid.png|400px]] | ||
The grid in CC1 has two layers. In [[ | The grid in CC1 has two layers. In [[MS]] they are ''upper'' and ''lower''; in [[Lynx]] they are ''object'' and ''terrain''. | ||
== The grid in [[level editor]]s == | == The grid in [[level editor]]s == | ||
Line 26: | Line 26: | ||
In the [[Lynx ruleset]], all [[tile]]s consist of a terrain and (optionally) an object. Objects include [[Chip]], [[block]]s and all types of [[monster]]s; all other tiles count as terrains. The object, if it is present, is always on top. Any other combination of tiles such as two objects (for example, a monster under a block), two terrains (for example, water under a bomb) or a terrain over an object (for example, a block under dirt) are [[invalid tile|invalid]] and render the level unplayable. | In the [[Lynx ruleset]], all [[tile]]s consist of a terrain and (optionally) an object. Objects include [[Chip]], [[block]]s and all types of [[monster]]s; all other tiles count as terrains. The object, if it is present, is always on top. Any other combination of tiles such as two objects (for example, a monster under a block), two terrains (for example, water under a bomb) or a terrain over an object (for example, a block under dirt) are [[invalid tile|invalid]] and render the level unplayable. | ||
== The grid | == The grid in this level guide == | ||
Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | ||
[[Category:Terminology]] | [[Category:Terminology]] |