Editing Grid
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The '''grid''' is used to refer to the [[tile]] area where [[Chip's Challenge]] is played. | The '''grid''' is used to refer to the 32x32 [[tile]] area where [[Chip's Challenge]] is played. The grid's squares are marked as X/Y coordinates, from [0, 0] to [31, 31] in [[level editor]]s and in solution guides, commonly to refer to connections of [[trap]]s or [[clone machine]]s, or to indicate where a specific object is found at. | ||
This is the grid blank: | |||
This is the | |||
[[Image:Blank Grid.png|400px]] | [[Image:Blank Grid.png|400px]] | ||
The grid | The grid has two layers: the ''upper'' and ''lower'' grid. More on The grid in play. | ||
== The grid in [[level editor]]s == | == The grid in [[level editor]]s == | ||
To see the entire grid, the editor can be zoomed in and out. | To see the entire grid, the editor can be zoomed in and out. ChipEdit uses ''scale'', and the other two main editors use ''zoom''. This can also be used to generate maps in any square size. Be warned that ChipEdit's zoom quality is extremely muddy to awful, depending on the scale factor. To make maps in ChipEdit, zoom back to normal size before repasting the grid into Paint or PowerPoint. For maps in [[Tile World]] tiles, use CCEdit. | ||
== The grid in play == | == The grid in play == | ||
Chip will always be in a 9x9 grid, generally in the center, unless he is located on row or column 0, 1, 2, 3, 28, 29, 30, or 31, three or fewer spaces from the edge of the grid, in which case the missing nine spaces on that side will transfer to the other side. Therefore, Chip at [30, 5] will see from [23, 1] to [31, 9]. | |||
Objects on the lower grid will appear or be erased from the level when the square they are under is stepped on, depending on what runs into them; [[monster]]s will erase anything on the lower layer of a tile they cross, and [[Chip]] and [[block]]s will reveal the tile. Whether the object takes effect on Chip depends on what it is; [[trap]]s and [[exit]]s, with an exception in the case of a connected but buried trap, which does not work on first passage, are the only two tiles which immediately have their effect. | |||
In the [[ | In play, the outside boundaries of the grid act as [[thin wall]]s in their direction; as a matter of custom, all [[CC1]] levels except [[Thanks to...]] and other levels where the outer edge of the board is unreachable to begin with, the entire outer edge is covered with [[wall]] tiles. | ||
== The grid | == The grid in this level guide == | ||
Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | ||
[[Category:Terminology]] | [[Category:Terminology]] |