Editing Beware of Bug
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level New | ||
| | |name = BEWARE OF BUG | ||
|image = [[Image:Level 42.png|300px]] | |||
|levelset = Chip's Challenge 1 | |||
|level = 42 | |level = 42 | ||
| | |password = LMFU | ||
|hint = No | |||
|chips required = 27 | |||
|chips available = 27 | |||
|time = 300 | |||
|bold ms = 187 | |||
|bold lynx = 187 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''Beware of Bug''' is the 42nd level in [[Chip's Challenge 1]]. While I.C. You required the use of the hint, Beware of Bug requires nothing beyond the knowledge of the [[monster]] paths. The entire level is a spiral with chips in inside corners, and five monsters attacking Chip along the edges. At the start is a [[water]] space which will destroy the monsters aside from the [[glider]]. All monsters aside from the [[paramecium]] will move around the edges; in the case of the paramecium, step out to the edge and let him move onto the chip location. | '''Beware of Bug''' is the 42nd level in [[Chip's Challenge 1]]. While I.C. You required the use of the hint, Beware of Bug requires nothing beyond the knowledge of the [[monster]] paths. The entire level is a spiral with chips in inside corners, and five monsters attacking Chip along the edges. At the start is a [[water]] space which will destroy the monsters aside from the [[glider]]. All monsters aside from the [[paramecium]] will move around the edges; in the case of the paramecium, step out to the edge and let him move onto the chip location. | ||
The order is one run, paramecium, one run, [[fireball]], ''three runs'', [[bug]], one run, glider, and one run for a second paramecium. The glider will survive and catch the second paramecium, which together will leave the exit the only place to hide. By collecting chip 1 such that the first paramecium must circle and keep the glider trapped on row 1, Chip can still score a theoretical time of 1, which is possible in almost all CC1 levels with the exception of [[Jumping Swarm]]. | |||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cc1_full_map_level_42.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|m91e6az9L4E}} | {{#ev:youtube|m91e6az9L4E}} | ||
{{Level Progression|I.C. You|Lock Block}} | {{Level Progression|I.C. You|Lock Block}} |