Please create an account or Login! Have fun!
Editing Category:Levels quicker in Lynx than MS
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
There are | There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are eleven known in [[Chip's Challenge Level Pack 2|CCLP2]], and three in [[Chip's Challenge Level Pack 3|CCLP3]]. | ||
Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause. | Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause. | ||
Of the eighteen levels in this category, seven are mainly the results of different [[trap sliding|trap]] functionality, six are because of different [[monster]] timing, two for [[Glider]]s not dying in [[fire]], two are due to [[block slapping]] short-cuts, and one is for differences in [[tank]] behavior. Can you figure out which ones are which? | |||
[[ | Several levels remain that could possibly belong in this category but currently the optimal [[Lynx]] solutions are unknown. Determining this difference is most difficult in levels with abundant [[monster collision]] possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[Slide Delay|slide delay]], and no [[boosting]] for Chip as he has the [[skates]], so it is difficult to tell how quick the best possible Lynx solution might be. |