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There are nine levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx ruleset|Lynx]] than in [[MS Ruleset|MS]]. There are also twelve in [[Chip's Challenge Level Pack 1|CCLP1]], twelve in [[Chip's Challenge Level Pack 2|CCLP2]], five in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].
There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are eleven known in [[Chip's Challenge Level Pack 2|CCLP2]], and three in [[Chip's Challenge Level Pack 3|CCLP3]].


Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.
Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.


Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx ruleset|Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might theoretically be.
Of the eighteen levels in this category, seven are mainly the results of different [[trap sliding|trap]] functionality, six are because of different [[monster]] timing, two for [[Glider]]s not dying in [[fire]], two are due to [[block slapping]] short-cuts, and one is for differences in [[tank]] behavior. Can you figure out which ones are which?


[[Category:Levels]]
Several levels remain that could possibly belong in this category but currently the optimal [[Lynx]] solutions are unknown. Determining this difference is most difficult in levels with abundant [[monster collision]] possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[Slide Delay|slide delay]], and no [[boosting]] for Chip as he has the [[skates]], so it is difficult to tell how quick the best possible Lynx solution might be.
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