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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Creative One-Ways | ||
|image = [[Image:CCLP2 Level 86.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 86 | |level = 86 | ||
| | |password = IMOL | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 350 | |||
|bold ms = 249 | |||
|bold lynx = 246 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 3 | |||
}} | }} | ||
'''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit. | '''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit, lending a unique [[Eric Schmidt]] touch that was used by other designers in the future. | ||
The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended. | The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended. | ||
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== Fix for Lynx == | == Fix for Lynx == | ||
The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. | The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. Simply replace it with a [[recessed wall]] to allow the level to play in Lynx, then make it solvable by making a couple of fast changes. Change the [[wall]] at [11, 27] to [[gravel]] so that Chip can move R into the trap (as his >U move in MS would make it impossible to turn east) without disturbing the path of the bug. | ||
Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx. | |||
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== Walkthrough == | == Walkthrough == |