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Latest revision | Your text | ||
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|$02 | |$02 | ||
|? | |? | ||
|Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though | |Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
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|$02 | |$02 | ||
|? | |? | ||
|[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though | |[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
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==== 10: Monster list ==== | ==== 10: Monster list ==== | ||
Contains zero or more of the following structure. As this structure is 2 bytes in size, the chunk size should be a multiple of 2, and there cannot be more than | Contains zero or more of the following structure. As this structure is 2 bytes in size, the chunk size should be a multiple of 2, and there cannot be more than 128 moving monsters in a level. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
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|- | |- | ||
|$00 | |$00 | ||
| | |2 | ||
|x-coordinate of monster | |x-coordinate of monster | ||
|- | |- | ||
|$02 | |$02 | ||
| | |2 | ||
|y-coordinate of monster | |y-coordinate of monster | ||
|} | |} | ||
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Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | ||
== See also == | == See also == |