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'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. | '''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. The set is also a loose concept set, about the adventures of Chip throughout a variety of areas, trying to escape the [[teeth]] Hoola. | ||
Eric does not | Eric does not religiously play CC1 and CCLP2; his scores are 5,962,750 and 5,996,910. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. | ||
[[ | Eric is the only designer to have at least one level in all four community level packs (CCLP1-4), and one of just two people (along with [[Mike Lask]]) to have a level in each of the first three packs (CCLP1-3). | ||
[[Tile World]] 2 is currently maintained by Eric. | |||
=== | == Levels in official packs == | ||
=== CCLP1 === | |||
* [[The Ancient Temple]] | |||
=== [[ | === CCLP2 === | ||
* [[Maze of One Way]] | |||
! | * [[Yike-O-Matic]] | ||
* [[Hmmm!]] | |||
* [[Fun House Rink]] | |||
| | * [[Breaking the Rules]] | ||
* [[And Then There Were... Four?]] | |||
* [[Just a Minute!!]] | |||
* [[The Lake in Winter]] | |||
* [[Internal Clock]] | |||
* [[Bumble Boy]] | |||
* [[Creative One-Ways]] | |||
* [[Don't Get Lost]] | |||
* [[Exit Chip]] | |||
* [[Roller Coaster]] | |||
* [[One-Block Sokoban]] | |||
* [[Yet Another Puzzle]] | |||
* [[Monster Factory]] | |||
* [[After the Rainstorm]] | |||
* [[Teeth]] | |||
* [[Flame Boy]] | |||
* [[Warehouse II]] | |||
* [[Paramecia]] | |||
* [[Dodge!]] | |||
* [[Time Bomb (CCLP2 level)|Time Bomb]] | |||
* [[Captured]] | |||
* [[Keep Trying]] | |||
* [[Wormwood]] | |||
* [[Cloner's Maze]] | |||
=== | === CCLP3 === | ||
* [[Yet Another Yet Another Puzzle]] | |||
=== | === CCLP4 === | ||
* [[Estranged for a Season]] | |||
* [[They're Not Called Blocks for Nothing]] | |||
== EricS1 == | == EricS1 == | ||
Many levels in EricS1 are rough edits of existing [[ | Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some tiles or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set: | ||
* [[Hunt]] (all 788 chips required) | |||
* [[Traffic Cop]] (Three times; Chip now has to use the [[walker]]s to touch the [[green button]] in the first, there are no monsters at all in the second, and in a much later level, many other obstacles block the path of the walkers) | |||
* [[Lemmings]] (there are no chips, only one [[water]] space, only one [[block]], and Chip has to infiltrate the [[fireball]] room to reach the exit) | |||
* [[Fireflies]] (no [[gravel]]) | |||
* [[Lesson 8]] (the [[time limit]] is only 5, requiring the use of the bold solution) | |||
* [[Doublemaze]] (all [[thin wall]]s are replaced with random [[force floor]]s, which release the original boundaries of the maze) | |||
* [[Sampler]] (the monsters can now move between rooms, and there are more of them) | |||
* [[Underground]] (all [[dirt]] is replaced with chips) | |||
* [[Castle Moat]] (there are no [[flippers]], and there are many more [[block]]s required than the original long solution) | |||
* [[Invincible Champion]] (Three times in consecutive levels; the [[monster order]] is fixed in one, the [[water]] is also removed in a second level, and the [[glider]]s and [[bug]]s are switched in a third) | |||
* [[Scavenger Hunt]] (Twice; changed to an [[ice]] maze, with the same boundaries, and in the second level, with a [[walker]] [[clone machine]] added at the start) | |||
* [[Southpole]] (additional barriers and a [[red key]] and [[blue key]] added) | |||
* [[Kablam]] (enlarged, made more difficult) | |||
* [[Beware of Bug]] ([[fireball]]s are cloned from what was formerly the exit area, and Chip has to block them off with a [[block]] before they overwhelm the entire level) | |||
* [[Strange Maze]] (the [[teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s. It is aptly named ''AUGHHHHHhhhhh...'') | |||
* [[Suicide]] (several levels throughout the set, but all with different twists on how to get the gliders into the bombs.) | |||
* [[Drawn and Quartered]] (all dirt and [[gravel]] spaces are now chips) | |||
* [[Forced Entry]] (thirty [[fireball]]s are sliding across the force floors, and the walls are now [[water]]) | |||
* [[I Slide]] (the design is edited without changing the directional movements, and a [[bug]] is also added to the level) | |||
* [[Oorto Geld]] (only one glider will change the [[toggle wall]]s, only one block can be used, many other toggle walls added for art, some [[blob]]s released into the level) | |||
* [[Ice Cube]] (the outer edge is replaced with [[recessed wall]]s, and the bug is also removed) | |||
* [[Trinity]] (complicated with recessed walls, plus a fireball and a glider guarding two of the chips) | |||
Twenty-eight of Eric Schmidt's levels were placed into [[ | Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]] and [[Cloner's Maze]], were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], was placed in [[CCLP3]]. | ||
== Trivia == | == Trivia == | ||
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | * The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | ||
[[Category:People]] | [[Category:People]] |