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{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}}
{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}}


To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] cannot enter, i.e. an [[acting wall]].  Normally, blocks are pushed by being displaced: the player enters the block's cell and moves the block out of the way.  However, under some circumstances, a block can be pushed out of a cell that the player couldn't have entered in the first place.
To '''flick''' a [[block]] is to push it off of a tile that [[Chip]] (or [[Melinda]]) cannot enter, i.e. an [[acting wall]].  Normally, blocks are pushed by being displaced: the player enters the block's cell and moves the block out of the way.  However, under some circumstances, a block can be pushed out of a cell that the player couldn't have entered in the first place.


Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s.
Flicking is arguably a [[glitch|bug]] for this reason, but its utility in level design has made it a common feature in official [[level set]]s.
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== Chip's Challenge 2 ==
== Chip's Challenge 2 ==


Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s.
Flicking appears in a more minor and deliberate form in CC2, where a block's movement out of a cell can ''cause'' the cell to become an acting wall and prevent its pusher from following it.  This happens with [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[swivel door]]s, and [[turtle]]s (because the resulting splash blocks players).


=== Non-player flicking ===
=== Non-player flicking ===


These flicks work exactly the same way for ''any'' of the new CC2 actors that can push blocks: [[yellow tank]]s, [[rover]]s, [[player mirror]]s, and [[ice block|ice]] and [[directional block]]s.  The exception is with turtles — those create a splash as they vanish, and splashes only block real players.
Furthermore, as CC2 features new actors that can push blocks ([[yellow tank]]s, [[rover]]s, and [[player mirror]]s), flicks can be performed by those actors with the aforementioned tiles, except for turtles, as their splash does not block anything other than real players.


== See also ==
== See also ==
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* [[Ram]]
* [[Ram]]
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Block slapping]], a [[Lynx ruleset|Lynx]]-exclusive move that also allows pushing a block without entering its cell
* [[Spring mining]], a CC2 [[glitch|bug]] with the opposite effect, where pushing a block causes the pusher to move into an acting wall
* [[Spring mining]], a CC2 bug with the opposite effect, where pushing a block causes the pusher to move onto wall


[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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