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A '''glitch''' in [[Chip's Challenge]] is a fault in the program which is caused by a coding error. The majority of glitches occur in [[Microsoft's version of Chip's Challenge]], and in [[Chip's Challenge 2]]. The MS emulation version of Tile World deliberately reproduces most MSCC glitches in order to maintain a fair basis for scorekeeping.
A '''glitch''' in [[Chip's Challenge]] is a fault in the program which is caused by a coding error. The majority of glitches occur in Microsoft's version of Chip's Challenge, which was released in 1992. The MS emulation version of Tile World deliberately reproduces these glitches in order to maintain a fair basis for scorekeeping.


== MS ruleset glitches ==
The more basic glitches in the MS version are:
=== Boosting ===
{{main|Boosting}}
This glitch can cause Chip to move faster than usual after exiting a sliding tile.


=== Button Smash ===
* [[Boosting]]
{{main|Button Smash Glitch}}
* [[Controller and Boss Glitch]]
This glitch can prevent buttons from working when [[block]]s are [[flick|flicked]] onto them.
* [[Cross-checking]]
* [[Mouse Panel Glitch]]
* [[Long First Second Glitch]]
* [[Button Smash Glitch]]
* [[Tank Top Glitch]]
* [[00Tile]]


=== Controller and Boss ===
Six other more advanced glitches, requiring more conditions to use, are the following:
{{main|Controller and Boss Glitch}}
This glitch can sometimes prevent monsters from exiting [[trap]]s, as well as prevent [[clone machine]]s from working, or causing them to clone in an unexpected direction.


=== Convergence ===
* [[Time Dilation Glitch]]
{{main|Convergence Glitch}}
* [[Non-Existence Glitch]]
This glitch, involving [[block]]s and [[teleport]]s, can sometimes result in the creation of a second [[Chip]] in the level.
* [[Frankenstein Glitch]]
* [[Convergence Glitch]]
* [[Knight Glitch]]
* [[Twice Step Glitch]]


=== Cross-checking ===
Finally, there are three additional glitches which can cause Chip's Challenge itself to crash:
{{main|Cross-checking}}
This glitch sometimes causes sliding [[block]]s to go through [[ice corner]]s.


=== Frankenstein ===
* [[Transparency Glitch]]
{{main|Frankenstein Glitch}}
* [[Termination Glitch]]
This glitch sometimes causes [[tank]]s on top of [[clone machine]]s to switch direction.
* [[Data Size Glitch]]


=== Mouse Panel ===
The two glitches which are used in [[insane level]]s:
{{main|Mouse Panel Glitch}}
This glitch allows Chip to [[ram]] or [[flick]] a [[block]] without stopping to move, when using the mouse.


=== Non-Existence ===
* [[Data resetting]]
{{main|Non-Existence Glitch}}
* [[Multiple Tank Glitch]]
This glitch occurs when there is no [[Chip]] on the map at the beginning of the level.


=== Slide Delay ===
The [[Lynx]] ruleset has relatively few glitches, and those that exist do not have wiki pages yet. However some behaviors can be seen [https://www.youtube.com/watch?v=eKoKZwFj3rM here] and in the [[public TWS]] for [[Stratagem]].
{{main|Slide delay}}
This glitch causes some slipping [[block]]s or [[creature]]s to get moved twice while others do not move at all during a tick.


== Advanced MS glitches ==
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, but compilations of them can be seen [https://hw0.eu/cc2/trac/query here] and [https://docs.google.com/document/d/1jH8N1aQv0Uoq44UdFJklv1n-2dXeKthkM6tyvtqt1XU here].
These glitches exist in [[MSCC]] but are are not correctly emulated by [[Tile World]]. They may, however, be added to Tile World in the future.


=== 00Floor ===
<!-- Add glitches in Tile World (not those reproducing the Microsoft version) (I don't have Tile World) (would this mean the 1.3 mouse timing bugs and force floor accelerating?-->
{{main|00Floor}}
This [[acting wall]] looks like a North-facing [[bug]] over a white background. In [[Tile World]], this tile is displayed like a regular wall.
 
=== Data resetting ===
{{main|Data resetting}}
This glitch, responsible for many [[insane level]]s, relies on clone connections beyond the map to produce unexpected results.
 
=== Knight ===
{{main|Knight Glitch}}
This glitch, related to the [[Controller and Boss Glitch]], sometimes causes monsters to move like a knight in chess.
 
=== Multiple Tank ===
{{main|Multiple Tank Glitch}}
This glitch, responsible for many [[insane level]]s, sometimes causes sliding [[tank]]s to create other tiles.
 
=== Tank Top ===
{{main|Tank Top Glitch}}
This glitch sometimes causes tanks sliding onto [[tank button]]s to turn in an unexpected direction.
 
== Illegal MS glitches ==
These glitches are banned from [[optimization|competitive scoring]], and are therefore excluded from [[Tile World]].
 
=== Long First Second ===
{{main|Long First Second Glitch}}
This glitch sometimes causes a second in the in-game timer (not always the first) to be longer than usual, sometimes allowing higher scores.
 
=== Time Dilation ===
{{main|Time Dilation Glitch}}
This glitch sometimes occurs after Chip dies using a mouse move.
 
=== Twice Step ===
{{main|Twice Step Glitch}}
This glitch results in unusual timing of buffered mouse moves. The legality of this glitch is still disputed, but currently only certain aspects of this glitch are legal.
 
== MSCC crashes ==
These games, when triggered in [[Microsoft's version of Chip's Challenge]], cause the game to crash. They are intentionally absent from [[Tile World]].
 
=== Data Size ===
{{main|Data Size Glitch}}
This glitch causes the game to crash due to running out of memory.
 
=== Termination ===
{{main|Termination Glitch}}
This glitch causes the game to crash when playing a set that does not have 144 or 149 levels.
 
=== Transparency ===
{{main|Transparency Glitch}}
This glitch causes the game to crash when Chip steps on two transparent tiles at once (usually a [[monster]] on top of a [[key]]).
 
== Lynx glitches ==
The [[Lynx ruleset]] has relatively few glitches, and many of those that exist do not have wiki pages or even names yet.
 
According to the Tile World article: In 2015, new glitches in the original Atari Lynx version of Chip's Challenge were discovered, allowing Chip to pick up an item he starts on, and winning instantly if he starts on the exit, among others. As implementing these in the main Lynx ruleset would break several levels, these were added to pedantic Lynx only.
 
=== Failed Move ===
''Official name pending''. The '''Failed Move Glitch''', often referred to informally as '''The Stupid Glitch''', is not actually a glitch, but an exploit of the way Lynx [[move order|processes movement]]. This term refers to a specific application in which a monster sees a direction as open, turns to face that direction, then finds that for whatever reason it is no longer able to enter the tile. The most notable cases of this are when a [[bug]], [[paramecium]], [[glider]], or [[fireball]] turns around because a [[block]] just moved into a space beside it or a [[toggle wall]] changed from open to closed, whereas if the block were always there, or the toggle wall were always closed, the monster would choose a different direction. An example of this is in the [[public TWS]] for [[Stratagem]].
 
=== Release Desynchronization ===
{{main|Release desynchronization}}
This glitch, also known as '''clone desynchronization''' due to the way it was discovered, causes some cloning streams to desynchronize over time when they would synchronize in MS.
 
=== Teleport Stacking ===
''Official name pending''. Some of this behavior is demonstrated [https://www.youtube.com/watch?v=eKoKZwFj3rM here].
<!-- Add glitches in Tile World (not those reproducing the Microsoft version) (I don't have Tile World) (would this mean the 1.3 mouse timing bugs and force floor accelerating?)-->
 
== Chip's Challenge 2 ==
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet.
 
=== Despawning and Respawning ===
{{main|Despawning and Respawning Glitch}}
This glitch allows entities to "disappear," remaining invisible and intangible while still occupying a physical location. These entities can reappear later, even after the level resets or changes. The usage of this glitch to move entities between levels is banned in optimization.
 
=== Explosion Sneaking ===
This glitch allows [[movable object]]s within the explosion radius of a [[time bomb]] to escape unharmed if moving at the precise [[tick]] of the explosion. The Chip and Melinda variant is banned in optimization, but the monster variant remains legal.
 
=== Item Bestowal ===
{{main|Item Bestowal}}
This glitch makes it possible for [[monster]]s to pick up items when they normally should not be able to.
 
=== Monster Hooking ===
{{dablink|See: [[Item#Hook]]}}
When an entity with a hook attempts to move away from another moving entity, the hook will attempt and fail to pull that entity. For the player, this often results in death, as their inability to move allows the other entity to collide with them.
 
=== Salmon ===
{{main|Salmon Glitch}}
This glitch makes it possible to override [[force floor]]s in directions that would normally be impossible. A demonstration can be found [https://www.youtube.com/watch?v=Al5CGczBpNY here].
 
=== Simultaneous Character Movement ===
By switching between playable characters at high speed in-between tiles, it can be possible to essentially move several characters at once. This glitch is banned in optimization.
 
=== Spring mining ===
{{main|Spring mining}}
This glitch lets Chip (or other monsters that can push) move onto a tile with a block when pushing the block, in cases where they would normally stay behind while the block moves forward. The glitch is named after the level [[Spring Mines]], in which it can easily be triggered.
 
[[Category:Glitches]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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