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'''Joshua Bone''' is a noteworthy level designer, | '''Joshua Bone''' is a noteworthy level designer, having fifteen of his compositions in [[Chip's Challenge Level Pack 3]], and for designing 52 levels for and beta testing [[Chips Challenge 2]], but otherwise is generally unknown to the Chip's Challenge community. | ||
Joshua has one | Joshua has one level set, named ''"JoshB_LYNX"''. It is one of the few level sets designed with the [[Lynx Ruleset]] in mind, so it contains levels that are [[busted level|busted]] in the [[Ruleset|MS Ruleset]] or do not work as intended in that ruleset. This set has 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were voted into the set, and his level [[Spiral]] was voted the highest in the ''fun'' category, and [[How to Get Around in Venice]] was voted the second-highest in that category. | ||
== Levels in official packs == | == Levels in official packs == | ||
=== CCLP3 === | |||
* [[Thieves and Teleports]] | |||
* [[Redoubled Effort]] | |||
* [[My Friend]] | |||
* [[Mud and Water]] | |||
* [[Spiral]] | |||
* [[Pearl Diving]] | |||
* [[Blazes]] | |||
* [[How to Get Around in Venice]] | |||
* [[No End in Sight]] | |||
* [[Lichenstein]] | |||
* [[Bolkonski]] | |||
* [[In the Limelight]] | |||
* [[Sardines]] | |||
* [[Marooned]] | |||
* [[Diabolical]] | |||
=== | === CCLP4 === | ||
*[[Rivets]] | |||
*[[If I Ran the Zoo]] | |||
== Design style == | == Design style == | ||
Joshua's levels usually are small or medium in size, and their difficulty ranges from very simple to medium. As such, most of his levels are placed early in CCLP3. [[Marooned]] was placed as level 126, however, it is a simple level and was intentionally placed later in the set by staff. [[Diabolical]] was placed as level 148, but only to serve as a break after possibly the most challenging level in CCLP3, [[Avalanche]]. His levels usually contain simple but elegant puzzles and the occasional dodging of [[monster]]s. One predominant theme of his levels is clever interactions with monsters, for example, with the fireball in [[Redoubled Effort]], the teeth in [[Marooned]], the bugs in [[Mud and Water]], or the tanks and pink balls in [[Lichenstein]]. He also pioneered and popularized several concepts, such as disturbing bug and paramecia lines like in ''Swarm'' or ''Mud and Water'', and the backtracking concept seen in ''Carried Away'' or ''Spiral''. His levels' leisureliness, ingenuity, and aesthetics of his levels are the reason are so well-received. | |||
Joshua's | |||
[[Category:People]] | [[Category:People]] |