Please create an account or Login! Have fun!

Editing Killer Rooms

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox Level
{{Infobox Level New||name = Killer Rooms
|pack = cclp2
|image = [[Image:CCLP2 Level 54.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 54
|level = 54
|image = [[File:CCLP2 Level 54.png|300px]]
|password = BFMW
|hint = No
|chips required = 62
|chips available = 62
|time = 350
|bold ms = 303
|bold lynx = 295
 
|difficulty ms = 2
|bold difficulty ms = 3
|bold complexity ms = 5
 
|difficulty lynx = 2
|bold difficulty lynx = 3
|bold complexity lynx = 2
}}
}}


'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make this level a deadly, but not very difficult, puzzle. [[Odd step]] is ideal.
'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in [[Dave Borgman]] traditional style.


Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.
Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.


Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].
Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth; [[odd step]] is ideal in the official route, though old routes are odd numbers of moves behind and use even step. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].
 
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit.
 
==Fix for Lynx==
The [[ice]] and [[force floor]] underneath the [[water]] at the start has been removed in [[CCLXP2]], with a force floor added immediately south of the [[clone machine]]. In addition, the [[fire]] on the lower layer in the upper and western sections has been removed.


==Full level map==
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit.
[[File:Cclp2_full_map_level_54.png|500px]]  


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|r4GWHYRaTNM}}
{{#ev:youtube|cXybVQzCYfg}}


{{Level Progression|Security Breach|Dangers of Fire and Beasts}}
{{Level Progression|Security Breach|Dangers of Fire and Beasts}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).