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{{Infobox Level
{{Infobox Level New
|pack = cclp2
|name = Lot of Danger
|image = [[Image:CCLP2 Level 59.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 59
|level = 59
|image = [[File:CCLP2 Level 59.png|300px]]
|password = WMNM
|hint = No
|chips required = 96
|chips available = 103 (six cannot be taken, and one leads to death if taken)
|time = 400
|bold ms = 353
|difficulty ms = 3
|bold difficulty ms = 5
|bold complexity ms = 4
|bold lynx = 348
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}
}}


'''Lot of Danger''' is the 59th level in [[Chip's Challenge Level Pack 2]]. Indeed, there is a lot of danger in this level, and there is, some say, an excessive use of random elements. The random [[force floor]] section at the beginning will frustrate anyone, even if it only takes a couple seconds per attempt. To make matters worse, there is also an [[odd and even step]] conundrum where the mode can only be guessed at before Chip commits himself to playing for one setting. Odd step is recommended for reasons covered later. The [[AVI]] uses even step, since it was recorded before this new development; simply switch the given requirements from odd number of moves down to even.
'''Lot of Danger''' is the 59th level in [[Chip's Challenge Level Pack 2]]. Indeed, there is a lot of danger in this Rolf Redford level (a usual hallmark), and there is, some say, an excessive use of random elements. The random [[force floor]] section at the beginning will frustrate anyone, even if it only takes a couple seconds per attempt. If using the MS CC emulation, [[Fullsec]] is ''highly'' recommended, as in addition to this, there is also an [[odd and even step]] conundrum where the mode can only be guessed at before Chip commits himself to playing for one setting. Odd step is recommended for reasons covered later. The [[AVI]] uses even step, since it was recorded before this new development; simply switch the given requirements from odd number of moves down to even.


The fastest route through the beginning section, assuming best luck, is D >L to one chip, R >RD to another, U >L L 2U R to the third, and hold west to escape the area through a [[blue wall]]. This is a very unlikely route to succeed, requiring five correct force floor turns out of five with only one error allowed in specific situations; its chance of success is 1/2,096. Follow this sketchy path in general, changing it slightly with UD 2U R from the southeast chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precisely, and when using odd step, the bold time can be achieved. Otherwise, try to lose an ''even'' number of moves at any time.
The fastest route through the beginning section, assuming best luck, is D >L to one chip, R >RD to another, U >L L 2U R to the third, and hold west to escape the area through a [[blue wall]]. This is a very unlikely route to succeed, requiring five correct force floor turns out of five with only one error allowed in specific situations; its chance of success is 1/2,096. Follow this sketchy path in general, changing it slightly with UD 2U R from the southeast chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precisely, and when using odd step, the bold time can be achieved. Otherwise, try to lose an ''even'' number of moves at any time.
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Walk 13U 5L past the teeth, then collect all the remaining chips except the one near the [[pink ball]] - it's pointed in that direction. With all required chips, open the four locks above and exit. The likely reason for the four [[element]]s under the locks was to ''appear'' as if Chip would have to collect all the [[boot]]s to exit; however, elements on the lower layer do not take effect when Chip touches the square unless the top layer contains a [[block]]. This "mistake" was intentional, according to Rolf himself.
Walk 13U 5L past the teeth, then collect all the remaining chips except the one near the [[pink ball]] - it's pointed in that direction. With all required chips, open the four locks above and exit. The likely reason for the four [[element]]s under the locks was to ''appear'' as if Chip would have to collect all the [[boot]]s to exit; however, elements on the lower layer do not take effect when Chip touches the square unless the top layer contains a [[block]]. This "mistake" was intentional, according to Rolf himself.


The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 is off the charts, as 352 is already worth a 5 star difficulty rating.
The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 will be off the charts, as 352 is already at 5.
 
==Fix for Lynx==
This level has several problems in Lynx, which are all fixed in [[CCLXP2]]:
*The start room is affected by the differing behaviour of the [[random force floor]]s - this is fixed by adding a [[blob]] in the north-west corner that travels over some more random force floors.
*The blue [[key]]s are destroyed by the [[paramecium]] and [[walker]]s - CCLXP2 rearranges the order of the keys so that this does not happen.
*The force floors underneath the blue (now yellow) [[door]], [[ice skates]] and [[fire boots]] have been removed.
*The area with the [[chip]]s on top of [[water]] tiles has been changed to a pattern of chips and [[recessed wall]]s.
*The [[teeth]] at (28,8) will kill the player - in CCLXP2 this teeth has a [[thin wall]] to its west.
*The elements underneath the doors just before the exit have been removed, and water and force floor tiles have been added just before the doors.
 
==Full level map==
[[File:Cclp2_full_map_level_59.png|500px]]


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|0ZbjrhOg6aE}}
{{#ev:youtube|jq49EL0NhFw}}


{{Level Progression|Reversi|Internal Clock}}
{{Level Progression|Reversi|Internal Clock}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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