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{{Infobox Level
{{Infobox Level
|pack = cclp2
|name = Lot of Danger
|image = [[Image:CCLP2 Level 59.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Rolf Redford
|level = 59
|level = 59
|image = [[File:CCLP2 Level 59.png|300px]]
|password = WMNM
|hint = No
|chips required = 96
|chips available = 103<br>''(6 unreachable, 1 kills Chip)''
|time = 400
|bold ms = 353
|difficulty ms = 3
|bold difficulty ms = 5
|bold complexity ms = 4
|bold lynx = 348
|difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 4
}}
}}


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The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 is off the charts, as 352 is already worth a 5 star difficulty rating.
The original assessment of Lot of Danger's upper limit was 352.8; [[Andrew Bennett]], noticing that there were two [1/2] waits in the first section of the 352.8 route (which can be seen at the [[Public TWS]]), improved 1/5 on this area's route, which will set a new record at 353 if odd step is used and the walkers behave. To date, all potential 353 runs have been foiled by less-than-perfect walkers. Andrew did capture his second attempt on [[TWS]], which dodged a belligerent walker, for official proof. Needless to say, the difficulty rating for 353 is off the charts, as 352 is already worth a 5 star difficulty rating.
==Fix for Lynx==
This level has several problems in Lynx, which are all fixed in [[CCLXP2]]:
*The start room is affected by the differing behaviour of the [[random force floor]]s - this is fixed by adding a [[blob]] in the north-west corner that travels over some more random force floors.
*The blue [[key]]s are destroyed by the [[paramecium]] and [[walker]]s - CCLXP2 rearranges the order of the keys so that this does not happen.
*The force floors underneath the blue (now yellow) [[door]], [[ice skates]] and [[fire boots]] have been removed.
*The area with the [[chip]]s on top of [[water]] tiles has been changed to a pattern of chips and [[recessed wall]]s.
*The [[teeth]] at (28,8) will kill the player - in CCLXP2 this teeth has a [[thin wall]] to its west.
*The elements underneath the doors just before the exit have been removed, and water and force floor tiles have been added just before the doors.


==Full level map==
==Full level map==
[[File:Cclp2_full_map_level_59.png|500px]]  
[[Image:Cclp2_full_map_level_59.png|500px]]  


== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|0ZbjrhOg6aE}}
{{#ev:youtube|jq49EL0NhFw}}


{{Level Progression|Reversi|Internal Clock}}
{{Level Progression|Reversi|Internal Clock}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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