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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Madness I | ||
|image = [[Image:CCLP2 Level 28.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 28 | |level = 28 | ||
| | |password = ULJD | ||
|hint = No | |||
|chips required = 15 | |||
|chips available = 15 | |||
|time = 300 | |||
|bold ms = 266 | |||
|bold lynx = 268 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Madness I''' is the 28th level in [[Chip's Challenge Level Pack 2]]. | '''Madness I''' is the 28th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]], and was there named ''More Madness'', as the order of [[Madness II]] and it was reversed in the set. Unlike that level, Madness I is not difficult at all, and the only significant puzzle is that of figuring out a [[partial posting|partial post]] to reach the exit. | ||
To complete it, take the chips across the top, then the chip from the [[paramecium]] area on the top, and go downwards to collect a second chip. Finish with the one to the right and the lowest chip, then play down to steal ''one'' chip from the [[bug]]s. Now, play to the southeast corner and collect the final two pairs of chips, arriving to the southwest. From here, sneak into the beehive and collect the final two chips, then move 3R U specifically to escape without having to wait. | To complete it, take the chips across the top, then the chip from the [[paramecium]] area on the top, and go downwards to collect a second chip. Finish with the one to the right and the lowest chip, then play down to steal ''one'' chip from the [[bug]]s. Now, play to the southeast corner and collect the final two pairs of chips, arriving to the southwest. From here, sneak into the beehive and collect the final two chips, then move 3R U specifically to escape without having to wait. | ||
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In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit. | In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit. | ||
== Fix for | == Fix for [[Lynx]] == | ||
The eight chips by the [[ice]] have ice under them themselves, which makes Madness I unplayable in Lynx. To fix it, simply remove the ice, as their original intentions were to keep Chip from sliding across the level as a shortcut as he does when picking up the chips in this route. There is no further need for Chip to use the buttons anyway, and the additional use of the same shortcut would only take Chip back to an already complete area. | |||
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== Walkthrough == | == Walkthrough == |