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{{Infobox Level | {{Infobox Level New | ||
| | |name = Marooned | ||
|image = [[Image:CCLP3 Level 126.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 3 | |||
|level = 126 | |level = 126 | ||
| | |password = URJW | ||
}} | |hint = No | ||
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both | |chips required = 0 | ||
|chips available = 0 | |||
|time = 150 | |||
|bold ms = 134 | |||
|bold lynx = 132 | |||
|difficulty ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty ms = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity ms = 1 | |||
|bold complexity lynx = 1}} | |||
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both the Microsoft and Lynx versions of CCLP3. | |||
Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls. | ||
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== Trivia == | == Trivia == | ||
* This level was originally designed for inclusion in the [[ | * This level was originally designed for inclusion in the [[CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [http://cczone.invisionzone.com/files/file/568-cc2-rejects/ CC2 Rejects]. | ||
== [[CCLP3 storyline]] == | == [[CCLP3 storyline]] == | ||
''Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..." | ''After the lengthy challenge of [[Water Trap|the last level]], a pleased Chip stood proud after swimming to the exit, unaware that one of the [[glider]]s nearby had followed him through. Without warning, the glider knocked him unconscious. '' | ||
Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..." | |||
(NB: A glider never actually touches the exit in Water Trap.) | (NB: A glider never actually touches the exit in Water Trap.) | ||
== Full level map == | ==Full level map== | ||
[[ | [[Image:Cclp3_full_map_level_126.png|500px]] | ||
== Walkthrough == | == Walkthrough == |