Editing Microsoft's version of Chip's Challenge
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MSCC only has two (possibly three) music tracks, versus the thirteen level tracks in the Lynx version. | MSCC only has two (possibly three) music tracks, versus the thirteen level tracks in the Lynx version. | ||
All [[monster]]s | All [[monster]]s are free to walk onto [[fire]], where (except for the [[fireball]]) they will die. | ||
Chip's arsenal of tools was made more thematically appropriate: the fire shield became [[fire boots]], the water shield because [[flippers]] (and, unlike Lynx, Chip has unique artwork for swimming), and the magnet became [[suction boots]]. The cleats also became [[ice skates]], which makes somewhat less sense. | Chip's arsenal of tools was made more thematically appropriate: the fire shield became [[fire boots]], the water shield because [[flippers]] (and, unlike Lynx, Chip has unique artwork for swimming), and the magnet became [[suction boots]]. The cleats also became [[ice skates]], which makes somewhat less sense. | ||
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The hint in [[Cellblocked]] was changed to reflect the different controls. | The hint in [[Cellblocked]] was changed to reflect the different controls. | ||
Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level | Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level tiles. | ||
In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In | In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In every MSCC level, Chip faces south. | ||
== Gameplay differences between MSCC and Tile World's emulation == | == Gameplay differences between MSCC and Tile World's emulation == | ||
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== Secrets == | == Secrets == | ||
Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available | Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available, it would be added to the rotation as a third track. | ||
A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu. | A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu. |