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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Neptune | ||
|image = [[Image:CCLP2 Level 148.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 148 | |level = 148 | ||
| | |password = XDXW | ||
|hint = No | |||
|chips required = 15 | |||
|chips available = 16 (one of Neptune's chips is extra) | |||
|time = 600 | |||
|bold ms = 548 | |||
|bold lynx = 540 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 4 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 5 | |||
}} | }} | ||
'''Neptune''' is the 148th level in [[Chip's Challenge Level Pack 2]]. It is the | '''Neptune''' is the 148th level in [[Chip's Challenge Level Pack 2]]. It is one of the [[Secret level]]s in CCLP2. This planetary challenge, the only level that [[Luc Longpré]] ever made, requires Chip to redirect the fireballs through a path created through the "planet" in the center, or otherwise around it, and then south to a wide foyer with a [[blue button]] and [[green button]] in it, in order to switch the buttons for Chip. However, the [[fireball]]s can often get unmanageable, although Chip can certainly stop the cloning despite giving up some time to do so. | ||
Start 6D 9R to enter Neptune, and now take 15 of the chips: D 2R 2D 2L 3U, then (2L) to addle some of the fireballs into helping | Start 6D 9R to enter Neptune, and now take 15 of the chips: D 2R 2D 2L 3U, then (2L) to addle some of the fireballs into helping him, and DR 3D L 2D 4R 2L 2U R 2U 2R 3U DLU. Toss [[block]] 6 all the way up, then move 2L U 2R to send the fireballs through Neptune. Block 39 will be caught on the way down; move it 8D [2] 8L. | ||
Above this, Chip has to use the [[glider]] | Above this, Chip has to use the [[glider]] "rockets" to remove the [[bomb]]s on the side; to get at them, Chip has to collide the gliders together. Clone one glider, then move 2:R[1]L, which explodes the two bombs and then sends the other glider into the trap. When this passes, run all the way through the [[tank]]s to the [[red key]], wait [2], and come back out and to the right, and use a similar pattern here: touch the [[red button]], then move 5:L[1]R, which allows Chip to continue towards the end. | ||
In front of tank 2, wait [1], and inside the [[toggle wall]], wait [2] for this tank to switch and move on to the [[yellow key]]. Bust through the [[blue wall]]s and [[lock]]s, and exit the level. | In front of tank 2, wait [1], and inside the [[toggle wall]], wait [2] for this tank to switch and move on to the [[yellow key]]. Bust through the [[blue wall]]s and [[lock]]s, and exit the level. | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|XlSLdQ_gBnA}} | ||
{{Level Progression|Cloner's Maze|Key Color}} | {{Level Progression|Cloner's Maze|Key Color}} |