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{{Infobox Level | {{Infobox Level New | ||
| | |name = NIGHTMARE | ||
|image = [[Image:Level 70.png|300px]] | |||
|levelset = [[Chip's Challenge 1]] | |||
|level = 70 | |level = 70 | ||
| | |password = GCCG | ||
|hint = No | |||
|chips required = 0 | |||
|chips available = 0 | |||
|time = 199 | |||
|bold ms = 136 | |||
|bold lynx = 136 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
'''Nightmare''' is the 70th level in [[Chip's Challenge 1]]. | '''Nightmare''' is the 70th level in [[Chip's Challenge 1]]. All this level really is is a simple bunch of obstacles on the path to the exit; the only difficult piece is the [[ice]] rink with the bouncing [[block]]s. | ||
What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. | |||
To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the water as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. When Chip reaches the red key, wait for the [[bug]] to bounce off the [[dirt]], and then take the key. | |||
Step over the dirt, through the [[red lock]], and exit. The next [[Decade Message]] is then revealed: ''Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!'' | |||
== | == Steam edit == | ||
[[ | In the Steam version of Chip's Challenge, open traps behave like floor tiles. As a consequence, the fireballs would never stop cloning, rendering the level unsolvable. Therefore, the level was modified to include a [[water]] tile above the [[clone button]], so that the pink ball drowns after cloning only one fireball. | ||
== Walkthrough == | == Walkthrough == |