Editing Pain
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{{Infobox Level | {{Infobox Level | ||
| | |name = PAIN | ||
|image = [[File:Level 134.png|300px]] | |||
|levelset = Chip's Challenge 1 | |||
|level = 134 | |level = 134 | ||
| | |password = XPPH | ||
|chips required = 7 | |||
|chips available = 7 | |||
|time = No | |||
|bold ms = 218 [[T-Chip]] time | |||
|bold lynx = 192 [[T-Chip]] time | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 4 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 5 | |||
}} | }} | ||
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Use some of the tricks in the [[AVI]] solution to speed the process up: use blocks closer to the last chip to build through there and those closer to the [[fire]] stream in the second half of Pain. Considering Pain is the longest level in CC1, reducing its length of play - over 15 minutes in real time and 13:01 in CC time - is key to making it easier to play. | Use some of the tricks in the [[AVI]] solution to speed the process up: use blocks closer to the last chip to build through there and those closer to the [[fire]] stream in the second half of Pain. Considering Pain is the longest level in CC1, reducing its length of play - over 15 minutes in real time and 13:01 in CC time - is key to making it easier to play. | ||
In [[Ruleset|Lynx]], there is no Controller and Boss Glitch, making the bug section a little more difficult. In the water section, you need to watch out for gliders because they don't die in fire. In addition, [[splash delay]] adds 3 moves per block, adding (3 moves/block) * (68 blocks) / (5moves/second) = 40.8 seconds alone. | In [[Ruleset|Lynx]], there is no Controller and Boss Glitch, making the bug section a little more difficult. In the water section, you need to watch out for gliders because they don't die in fire. In addition, [[splash delay]] adds 3 moves per block, adding (3 moves/block) * (68 blocks) / (5moves/second) = 40.8 seconds alone. The Lynx bold is 164 (54 seconds slower) due to these problems. | ||
==Full level map== | ==Full level map== |