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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Sudden Death | ||
|image = [[Image:CCLP2 Level 24.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 24 | |level = 24 | ||
| | |password = HKHA | ||
|hint = Remember... | |hint = Remember... | ||
|chips required = 61 | |||
|chips available = 61 | |||
|time = 350 | |||
|difficulty = 2 | |||
|bold difficulty = 3 | |||
|bold ms = 305 | |||
|bold lynx = 301 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
'''Sudden Death''' is the 24th level in [[Chip's Challenge Level Pack 2]]. With a mess of puzzles and a [[blob]] in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard. | '''Sudden Death''' is the 24th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. With a mess of puzzles and a [[blob]] in the mix, Sudden Death has a lot going for it as a level, even if it's not that hard. | ||
Slide D, then move U 5R 7D, onto the [[trap]] and all the way south, and use the [[clone block]]s to straddle the [[force floor]]s to collect the goodies. Take the [[green key]] and chips near it, the remaining chips from the [[blob]], then pass the second set of [[tank]]s and collect the one chip on the bottom. | Slide D, then move U 5R 7D, onto the [[trap]] and all the way south, and use the [[clone block]]s to straddle the [[force floor]]s to collect the goodies. Take the [[green key]] and chips near it, the remaining chips from the [[blob]], then pass the second set of [[tank]]s and collect the one chip on the bottom. | ||
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The reason why a 305.8 is scored, rather than a [[Chip's Challenge scoring|306 -.9 time]], is because the boosting onto the exit was done off an ''even'' number of [[sliding tile]]s, when a [[spring slide]] is impossible. Hence, an additional [1/2] is added to the duration of time it requires for Chip to move into the exit, which combines into a full [1] under 306 and hence 305.8. If Chip arrived [1/2] later to the force floor strip and had only three force floors, a 306 would be scored. | The reason why a 305.8 is scored, rather than a [[Chip's Challenge scoring|306 -.9 time]], is because the boosting onto the exit was done off an ''even'' number of [[sliding tile]]s, when a [[spring slide]] is impossible. Hence, an additional [1/2] is added to the duration of time it requires for Chip to move into the exit, which combines into a full [1] under 306 and hence 305.8. If Chip arrived [1/2] later to the force floor strip and had only three force floors, a 306 would be scored. | ||
== | == Unsolvability in [[Lynx]] == | ||
In Lynx, clone blocks with nothing under them are read as normal blocks, which causes Chip to push them and be squashed in return. Even if they were stationary [[wall]]s, the level would still be unsolvable, as Chip cannot step backwards off a force floor throwing him into a wall, although he can move sideways, as would be shown if Chip were to move D in this situation. This, however, leads to the same impossible problem as on the upper force floor. | In Lynx, clone blocks with nothing under them are read as normal blocks, which causes Chip to push them and be squashed in return. Even if they were stationary [[wall]]s, the level would still be unsolvable, as Chip cannot step backwards off a force floor throwing him into a wall, although he can move sideways, as would be shown if Chip were to move D in this situation. This, however, leads to the same impossible problem as on the upper force floor. | ||
To solve this problem, [ | To solve this problem, switch [11, 25] to a west force floor, [11, 26] and [11, 27] to north force floors, and mirror this on the opposite side. | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Traps I|Race for the Chips}} | {{Level Progression|Traps I|Race for the Chips}} | ||
[[Category:Levels unsolvable in Lynx]] | [[Category:Levels unsolvable in Lynx]] | ||