Please create an account or Login! Have fun!
Editing The Search for the Exit
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level New| | ||
| | |name = The Search for the Exit | ||
|image = [[Image:CCLP2 Level 78.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 2 | |||
|designer = [[Dave Borgman]] | |||
|level = 78 | |level = 78 | ||
| | |password = MGGX | ||
|hint = No | |||
|chips required = 38 | |||
|chips available = 38 | |||
|time = 350 | |||
|bold = 298 | |||
|difficulty = 3 | |||
|bold difficulty = 3 | |||
|bold ms = 298 | |||
|bold lynx = 296 | |||
|difficulty ms = 3 | |||
|bold difficulty ms = 3 | |||
|bold complexity ms = 4 | |||
|difficulty lynx = 3 | |||
|bold difficulty lynx = 2 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
Line 19: | Line 39: | ||
This route is much more difficult, as there are no spare moves; however, one exception is running into ''one'' [[wall]] tile in the force floor section, which loses [1/2] but can be paid back by a [[spring slide]] leaving the room. Such subtleties are key to advanced play and are used heavily in [[AVI]]s and [[TWS]]s to make the solution as easy as possible by allowing viewers to recover from specific common errors. | This route is much more difficult, as there are no spare moves; however, one exception is running into ''one'' [[wall]] tile in the force floor section, which loses [1/2] but can be paid back by a [[spring slide]] leaving the room. Such subtleties are key to advanced play and are used heavily in [[AVI]]s and [[TWS]]s to make the solution as easy as possible by allowing viewers to recover from specific common errors. | ||
== Fix for [[ | == Fix for [[Lynx]] == | ||
In Lynx, the buried traps, [[ice skates]] (D off the last chip) and green key will make the level unplayable. Move all of them to the upper layer (or in the ball section, remove the trap entirely and bar off the sockets) except for the two under the dirt; replace these with walls, since the paramecium would be trapped by revealed traps. Finally, move the green key to some location where Chip must take a [2] detour to collect it | In Lynx, the buried traps, [[ice skates]] (D off the last chip) and green key will make the level unplayable. Move all of them to the upper layer (or in the ball section, remove the trap entirely and bar off the sockets) except for the two under the dirt; replace these with walls, since the paramecium would be trapped by revealed traps. Finally, move the green key to some location where Chip must take a [2] detour to collect it, such as [8, 19], [11, 23] or [13, 23], and then remove the skates entirely since Chip doesn't need them. Even if he did, it would be to go through an ice corner, which is illegal in this ruleset. | ||
Only the 295 solution will be possible with this fix, as the central trap is no longer erasable | Only the 295 solution will be possible with this fix, as the central trap is no longer erasable. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_78.png|500px]] | ||
== Walkthrough == | == Walkthrough == |