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Chipmine: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Victim|Eeny Miny Moe}} | {{Level Progression|Victim|Eeny Miny Moe}} |
Revision as of 07:39, 14 January 2019
Chipmine is the 67th level in Chip's Challenge 1. The entire level is one huge blue wall maze; the only things not blue walls are Chip and his start space, the chips, and the socket and exit. Blue wall mazes tend to be very difficult when chasing the bold time, but Chipmine's construction allows it to be solved fairly easily and without too much wasted time: all wall barriers are one space thick, as demanded by the 28 chips with 26 in dead ends, and thus finding a few chips will reveal most or all of the paths to the rest of them.
Most of the level is solved by "playing bug" after turning north from the start and "playing paramecium" from the south, and additional strategy is possible in Lynx: Chip can turn left or right at the first legal opportunity, and without actually touching any of the real blue walls, by holding down a subordinate keystroke and waiting. A map provides a guide for all strategic maneuvers and maze enthusiasts:
File:Chips Challenge Chipmine.png
Walkthrough
Previous Level | Current Level | Next Level |
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← Victim | Chipmine | Eeny Miny Moe → |