Time modifier: Difference between revisions

49 bytes added ,  14 February 2019
Renamed stopwatch to time toggle
m (Cowman moved page Time tile to Time modifier: Better article name)
(Renamed stopwatch to time toggle)
Line 16: Line 16:


{{Infobox Game Tile
{{Infobox Game Tile
|name = Stopwatch
|name = Time toggle
|image = [[Image:Stopwatch.png]]
|image = [[Image:Stopwatch.png]]
|cc2 = Yes
|cc2 = Yes
Line 23: Line 23:
}}
}}


A '''time tile''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]] and include the '''time bonus''', '''time penalty''', and '''stopwatch'''. Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time II]], respectively. When or [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. They, along with [[player mirror]]s, can step on the stopwatch to stop the time limit from counting down or resume the time limit if it is already stopped.
A '''time modifier''' is a type of tile introduced in [[Chip's Challenge 2]] that modifies the level's [[time limit]] and include the '''time bonus''', '''time penalty''', and '''time toggle''' (or '''stopwatch'''). Each of these tiles were introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time II]], respectively. When [[Chip]] or [[Melinda]] collect a time bonus, the time limit increases by 10 seconds, and when they collect a time penalty, the time limit decreases by 10 seconds. [[Chip]] or [[Melinda]], along with [[player mirror]]s, can step on the time toggle to stop the time limit from counting down or resume the time limit if it is already stopped.


When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a stopwatch in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the [[bold time]] for [[Freeze Frame]].
When a level is untimed, a time bonus will make the level timed and provide the player with 10 seconds, as seen in [[Crazy II]]. Collecting a time penalty in an untimed level will instantly kill Chip. Stepping on a time toggle in an untimed level has no effect. If the time limit is active and at 10 seconds or lower, Chip or Melinda will run out of time if they collect a time penalty. If the time limit is stopped in this same situation, the timer will stay paused at one second. This behavior is used in the [[bold time]] for [[Freeze Frame]].