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How Goes?: Difference between revisions
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'''How Goes?''' is the 22nd level in [[Chip's Challenge Level Pack 2]] | '''How Goes?''' is the 22nd level in [[Chip's Challenge Level Pack 2]]. | ||
The chip section is extremely easy; the [[blue wall]] section that follows after it is | The chip section is extremely easy; the [[blue wall]] section that follows after it is very tough without a level map or [[AVI]]. Fortunately, the [[green lock]]s are there to help you a little. | ||
== Strategy == | == Strategy == | ||
All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8. | All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8. | ||
== Fix for | == Fix for Lynx == | ||
In [[Chip's Challenge Level Pack 2|CCLXP2]], the buried recessed walls were replaced with [[force floor]]s, with Chip starting on a [[thief]] and [[suction boots]] in all four directions from the starting point. The fireballs on ice move in Lynx whereas they do not in MS, though this was left unchanged as it has no effect on gameplay. | |||
==Full level map== | ==Full level map== | ||
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{{Level Progression|Block Away!|Traps I}} | {{Level Progression|Block Away!|Traps I}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] | ||
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Revision as of 06:53, 29 March 2019
How Goes? is the 22nd level in Chip's Challenge Level Pack 2.
The chip section is extremely easy; the blue wall section that follows after it is very tough without a level map or AVI. Fortunately, the green locks are there to help you a little.
Strategy
All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8.
Fix for Lynx
In CCLXP2, the buried recessed walls were replaced with force floors, with Chip starting on a thief and suction boots in all four directions from the starting point. The fireballs on ice move in Lynx whereas they do not in MS, though this was left unchanged as it has no effect on gameplay.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Block Away! | How Goes? | Traps I → |