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Blue wall: Difference between revisions

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m (Tylersontag moved page blue wall to Blue wall over redirect: revert)
(note to wiki editors: should probably add the fake blue wall graphic from CC2)
Line 4: Line 4:
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 30 (''Fake''), 31 (''Real'')
|cc1index  = 30 ''(Fake)''<br>31 ''(Real)''
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


A '''blue wall''' (closer to a teal-blue hue in the MS version of [[CC1]] despite its official name) is a tile that can take on one of two indistinguishable possibilities:
A '''blue wall''', closer to a teal-blue hue in the [[Microsoft's version of Chip's Challenge|MS version]] despite its official name, is a tile that can take on one of two indistinguishable possibilities:


* ''Fake blue walls'', which act as [[dirt]]: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
* ''Fake blue walls'', which [[Acting dirt|act as dirt]]: [[Chip]] will turn it into [[floor]] when he attempts to step through it, but while it exists, Chip cannot push [[block]]s over them and [[monster]]s cannot pass them.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.
* ''Real blue walls'', which turn gray when Chip pushes on them, identifying them as [[wall]]s.


The only way to find out whether a blue wall is fake or real is to attempt to step through it, or, of course, to look in a [[level editor]] or at a map. All level editors feature an option to either hide the identity of all blue walls, or to show them as what they actually are; in [[CCEdit]] and [[CCLD]], when the option is turned on, fake blue walls are shown as translucent teal squares while real blue walls are shown as wall tiles tinted with a teal hue. By contrast, [[ChipEdit]]'s "Show Blue Walls" option displays all blue walls as outright [[wall]] or [[floor]], which makes a level more difficult to play when blue walls interact with [[monster]]s or [[block]]s, but makes blue wall mazes such as [[Mishmesh]], [[Chipmine]] and [[How Goes?]] much easier to read.
The only way to find out whether a blue wall is fake or real in [[Chip's Challenge 1]] is to attempt to step through it. In [[Chip's Challenge 2]], a variant of [[block slapping]] exists that allows the player to check if a blue wall is real or fake without walking past it. Yet another method exclusive to CC2 is the [[secret eye]], which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game [[level editor]]. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.


== See also ==
== See also ==
* [[Green wall]]
* [[Green wall]]
* [[Wall (disambiguation)]]
* [[Chipmine]]

Revision as of 21:50, 18 April 2019

Template:Infobox Game Tile

A blue wall, closer to a teal-blue hue in the MS version despite its official name, is a tile that can take on one of two indistinguishable possibilities:

  • Fake blue walls, which act as dirt: Chip will turn it into floor when he attempts to step through it, but while it exists, Chip cannot push blocks over them and monsters cannot pass them.
  • Real blue walls, which turn gray when Chip pushes on them, identifying them as walls.

The only way to find out whether a blue wall is fake or real in Chip's Challenge 1 is to attempt to step through it. In Chip's Challenge 2, a variant of block slapping exists that allows the player to check if a blue wall is real or fake without walking past it. Yet another method exclusive to CC2 is the secret eye, which distinguishes fake blue walls from real ones using the graphic of a fake blue wall from the in-game level editor. Of course, one can also simply view a map of the level or open it in an editor; most editors use a more grayish-blue color for real blue walls and a teal square with a white outline for fake ones.

See also