Abandoned Mines: Difference between revisions

488 bytes added ,  29 April 2019
rewrote article to match 459.8 route + added fix for lynx section
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(rewrote article to match 459.8 route + added fix for lynx section)
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'''Abandoned Mines''' is the 92nd level in [[Chip's Challenge Level Pack 2]]. This level is quite easy to complete if [[Chip]] simply sits around and waits for the obstacles, or walks around the [[teeth]]; the hard part, of course, is scoring high. [[Odd step]] is required for this route.
'''Abandoned Mines''' is the 92nd level in [[Chip's Challenge Level Pack 2]]. This level is quite easy to complete if [[Chip]] simply sits around and waits for the obstacles, or walks around the [[teeth]]; the hard part, of course, is scoring high. Thankfully, the [[bold time]] is 459.8, meaning four moves can be dropped and the bold can still be achieved. [[Odd step]] is required for this route.


Clear out the first [[blue wall]] on the right, and then steal the chips from the [[bug]]s in a general clockwise direction: start with three in the chain of five, then the one to the south, the one to the west, the one to the north, then the first six in the chain of nine, the chip on the right, and finally the other three.
Clear out the first [[blue wall]] on the right, and then steal the [[Computer chip|chips]] from the [[bug]]s in a general clockwise direction: start with three in the chain of five, then the one to the south, the one to the west, the one to the north, then the first six in the chain of nine, the chip on the right, and finally the other three.


Now, try to steal the [[flippers]], and now prance LULU 2R U, which will hopefully allow Chip to sneak through the [[blob]]s. Strategies for this section can include [[spring step]]s when heading towards the flippers if both sides hold blobs, and also by removing blue wall 5 on the way to the flippers. This can allow further space for some of the blobs to move, decreasing the chance that blobs will collide and thereby increasing the chance that one will run into Chip.
Now, try to steal the [[flippers]], and now prance LULU 2R U, which will hopefully allow Chip to sneak through the [[blob]]s. Strategies for this section can include [[spring step]]s when heading towards the flippers if both sides hold blobs, and also by removing blue wall 5 on the way to the flippers. This can allow further space for some of the blobs to move, decreasing the chance that blobs will collide and thereby increasing the chance that one will run into Chip.


Follow the force floors, move up over the first west force floor, take the four chips, and continue moving through the maze. To make this section slightly easier, move L and >[D 2R] D off the last chip instead of the rapid-fire 2D boost, as Chip can stand the loss of [1] due to an upcoming [[teeth]] section. Take the first chip on the left, waste the spare move if Chip hasn't yet, and then collect the other three chips east, south, and west. Move D, then [1] for the released teeth and slide through the force floors, which ''just'' sneaks past the teeth as they charge northwards. Now, Chip will move into a section with opposing force floors against each other.
Follow the force floors, move up over the first west force floor, take the four chips, and continue moving through the maze. To make this section slightly easier, move L and >[D 2R] D off the last chip instead of the rapid-fire 2D boost, as Chip can stand the loss of [1] due to an upcoming teeth section. Take the first chip on the left, waste the spare move if Chip hasn't yet, and then collect the other three chips east, south, and west. Move D, then [1] for the released teeth and slide through the force floors, which ''just'' sneaks past the teeth as they charge northwards. Now, Chip will move into a section with opposing force floors against each other.


This is by ''far'' the hardest part of quick Abandoned Mines play; it is not solvable in [[Lynx]], as Chip cannot go backwards over force floors even when using other force floors. Off the ice space, the correct route through is L 3R 2D >1 R 2D LDUL 2D >1 R 3L 2U >1 L 2U RUDR 2U >1 U, and then slide to the exit.
This is by ''far'' the hardest part of quick Abandoned Mines play; it is not solvable in [[Lynx]], as Chip cannot go backwards over force floors even when using other force floors. Off the ice space, the correct route through is L 2D [1/2] L 2D 2R 2D [1/2] L 3R 2U [1/2] R 2U LUDL 2U [1/2] R 2L U, and then slide to the [[exit]].
 
==Fix for Lynx==
The force floor section at the bottom of the level is unsolvable in [[Lynx]], as force floors do not allow backwards overrides in this ruleset. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the force floor section was redesigned into a checkerboard of force floors facing east and facing west to allow passage to the chips.


==Full level map==
==Full level map==
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== Walkthrough ==
== Walkthrough ==
{{#ev:youtube|E88mO1n5Imw}}
{{#ev:youtube|Lb2DjJUydnc}}


{{Level Progression|Tutti-Frutti|Exit Chip}}
{{Level Progression|Tutti-Frutti|Exit Chip}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]
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