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'''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:
'''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:
*[[Collision]]
*[[Collision]]
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*[[Random-element]]
*[[Random-element]]
*[[Sokoban level]], or [[block]] puzzles
*[[Sokoban level]], or [[block]] puzzles
*[[Time race level]]
*[[Time crunch level]]
[[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error.
[[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error.


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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 18:30, 22 May 2019

Level themes are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:

Multitasking can be a level theme, but more often it refers to a time-saving strategy frequently used by bold-seekers. The same can be said of trial and error.