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Level themes are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are:
- Connect the dots
- Melee level
- Sokoban level, or block puzzles
- Time crunch level
Multitasking can be a level theme, but more often it refers to a time-saving strategy frequently used by bold-seekers. The same can be said of trial and error.