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What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of [[Chip's Challenge]] to accommodate for [[ruleset]] differences; this will be covered later on. | What this level is famous for is the repeated occurrence of the [[Controller and Boss Glitch]]. A demonstration of the five failed [[trap]]s is shown in the provided walkthrough. Additionally, this level is also notable because it was slightly edited in the Steam re-release of [[Chip's Challenge]] to accommodate for [[ruleset]] differences; this will be covered later on. | ||
To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the [[water]] as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but in [[MS]] and [[Lynx ruleset|Lynx]], the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball. | To complete the level, just follow the path up to the [[tank]], punch the [[blue button]] twice to allow passage through, and then push the first three blocks out of the way and the other two L into the [[water]] as [[Chip]] passes them by. This allows him to step on the dirt on the way up to the exit when he returns. When Chip releases the [[pink ball]], it clones a [[fireball]] which forces Chip to hide briefly, but in [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]], the [[Concussion Rule]] will stop fireballs from keeping Chip back forever. In the Steam version, however, the Concussion Rule does not exist, and as such the level is modified so that the pink ball drowns after cloning only one fireball. | ||
When Chip reaches the [[red key]], wait for the [[bug]] to bounce off the [[dirt]], and then take the key. Walk down past the final broken trap, step over the dirt, through the [[red lock]], and exit. | When Chip reaches the [[red key]], wait for the [[bug]] to bounce off the [[dirt]], and then take the key. Walk down past the final broken trap, step over the dirt, through the [[red lock]], and exit. |