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'''SuperCC''', often known as '''SuCC''' is an open-source Chip's Challenge emulator written in Java. It was created by [[Markus O.]] and has been maintained by [[User:MilkyWayWishes|Moonman]] following Markus' departure from the community.
'''SuperCC''', often known as '''SuCC''' is an open-source Chip's Challenge emulator written in Java. It was created by [[Markus O.]] and has been maintained by [[User:MilkyWayWishes|A Sickly Silver Moon]] following Markus' departure from the community.


Unlike [[Tile World]], which aims to emulate the game as closely as possible, SuperCC is geared towards [[optimization|optimizers]] and can be considered a [https://en.wikipedia.org/wiki/Tool-assisted_speedrun TAS].
Unlike [[Tile World]], which aims to emulate the game as closely as possible, SuperCC is geared towards [[optimization|optimizers]] and can be considered a [https://en.wikipedia.org/wiki/Tool-assisted_speedrun TAS].

Revision as of 01:12, 31 July 2019

SuperCC, often known as SuCC is an open-source Chip's Challenge emulator written in Java. It was created by Markus O. and has been maintained by A Sickly Silver Moon following Markus' departure from the community.

Unlike Tile World, which aims to emulate the game as closely as possible, SuperCC is geared towards optimizers and can be considered a TAS.

SuperCC emulates the MS ruleset and does not support Lynx or CC2.

Features

SuperCC does not emulate the game in real time, taking a step-by-step approach instead. After each move, the game is paused until the player makes another move, or performs a half-wait (by pressing the spacebar). Bad moves can also be rewinded (with the backspace key). It is also possible to save previous playing states and load them again afterwards.

Unlike Tile World and MSCC, which only show a 9 by 9 viewport, SuperCC displays the entire 32 by 32 map at once. Additionally, the default tileset clearly identifies real and fake blue walls, hidden walls and invisible walls.

Another feature unique to SuperCC is seed searching. In levels featuring random elements, SuperCC can search through all random seeds for the ones that will result in an optimal solution.

File formats

SuperCC can read levels in DAT format, and playback TWS solutions.

By default, SuperCC solutions are stored in JSON format, plain text files containing a list of moves. SuperCC can also export solutions into TWS format, with anti-cheating modifications.

Platform support

SuperCC is written in the Java programming language and distributed in a JAR file; therefore, it can run on any system that supports Java 8 or later, including Windows, MacOS and Linux.

Accuracy

SuperCC emulates the MS ruleset very accurately, and is able to playback all solutions from the public TWS. The few remaining emulation issues involve mouse usage, certain invalid tile combinations, and obscure glitches such as the Tank Top Glitch, Convergence Glitch and Multiple Tank Glitch. Apart from mouse usage, none of these affect official levels.

SuperCC also features partial data resetting support, allowing many insane levels to be solved. However, the most insane level ever! remains unsolvable in SuperCC as autopsy reset does not work.

See also

External Links