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m ((via JWB))
m (added designer to infobox)
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|name = Spumoni
|name = Spumoni
|image = [[File:CCLP1_Level_132.png|300px]]
|image = [[File:CCLP1_Level_132.png|300px]]
|levelset = Chip's Challenge Level Pack 1  
|levelset = Chip's Challenge Level Pack 1
|level = 132
|level = 132
|designer = Henry Potts
|password = JYRS
|password = JYRS
|chips required = 59
|chips required = 59
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|difficulty = 4
|difficulty = 4
|bold difficulty = 4
|bold difficulty = 4
}}
}}'''Spumoni''' is the 132nd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]].
 
'''Spumoni''' is the 132nd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]].


446 route: Grab the [[flippers]] and then slide >3U LUL 3D LUL and collect the chips below the [[thief]]. Collect the boots and then slide >U 5R DR and repeat the process. Walk down to the 4 chips guarded by fire and force floors in the starting area and then up to the top left room. Collect the chips behind the thief again before sliding >2U 2R DR 2U R. Walk to the top left room with both boots and after collecting its chips, slide >2D 4R. The rest of the level is just collecting the chips and walking to the exit, this route is a .6.
446 route: Grab the [[flippers]] and then slide >3U LUL 3D LUL and collect the chips below the [[thief]]. Collect the boots and then slide >U 5R DR and repeat the process. Walk down to the 4 chips guarded by fire and force floors in the starting area and then up to the top left room. Collect the chips behind the thief again before sliding >2U 2R DR 2U R. Walk to the top left room with both boots and after collecting its chips, slide >2D 4R. The rest of the level is just collecting the chips and walking to the exit, this route is a .6.


==Full level map==
== Full level map ==
[[File:Cclp1_full_map_level_132.png|500px]]
[[File:Cclp1_full_map_level_132.png|500px]]



Revision as of 16:56, 30 March 2020

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Spumoni is the 132nd level in Chip's Challenge Level Pack 1. It was created by Henry Potts.

446 route: Grab the flippers and then slide >3U LUL 3D LUL and collect the chips below the thief. Collect the boots and then slide >U 5R DR and repeat the process. Walk down to the 4 chips guarded by fire and force floors in the starting area and then up to the top left room. Collect the chips behind the thief again before sliding >2U 2R DR 2U R. Walk to the top left room with both boots and after collecting its chips, slide >2D 4R. The rest of the level is just collecting the chips and walking to the exit, this route is a .6.

Full level map

Cclp1 full map level 132.png

Walkthrough

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