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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 14 | |level = 14 | ||
| | |image = [[File:CCLP2 Level 14.png|300px]] | ||
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}} | }} | ||
'''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]] | '''The Parallel Port''' is the 14th level in [[Chip's Challenge Level Pack 2]]. This level is quite notable for being the first time [[invalid tile]] combinations are featured in an official level. In the case of The Parallel Port, [[Item|boots]], [[key]]s, and the single [[computer chip]] are hidden under [[blue wall]]s, generally in a 60-degree south-southeast formation, which is hinted at by the level name. | ||
In the case of The Parallel Port, boots, | |||
Play 3:[R 2D], collecting only the [[ice skates]], then off this space DR 4D UD to collect the [[Computer chip|chip]]. Continue D 2R and head upwards in an identical fashion - 4U R 2:[2U R] - collecting a [[blue key]] on the way, and then R and ''all the way down'' - 8:[2D R]. At this point, [[Chip]] must wait for a [[tank]]; continue [4] 2R U to reveal a pair of [[flippers]]. Keep moving 2U R, in accordance with the tanks, to collect [[fire boots]] as well, and pass the [[recessed wall]], then reverse to 2D R to burst through the [[socket]] and follow to the [[exit]]. | |||
Notice that the [[suction boots]] are not required because the [[force floor]] is against the [[ice]] corner, so Chip can simply step off the force floor after skating over the ice corner; this will save [1] over collecting them. | |||
==Fix for Lynx== | |||
The items buried under blue walls make The Parallel Port unplayable in [[Lynx ruleset|Lynx]] rules. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the items were moved onto the upper layer in the areas surrounding the fake walls they were originally under. The [[thief]] at the start was also removed, as it served no purpose. | |||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_14.png|500px]] | ||
== Walkthrough == | == Walkthrough == |