trusted-editors
544
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) No edit summary |
mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 47 | |level = 47 | ||
| | |image = [[File:CCLP2 Level 47.png|300px]] | ||
|hint = There is one exit. | |hint = There is one exit. | ||
}} | }} | ||
Line 35: | Line 16: | ||
== Fix for Lynx == | == Fix for Lynx == | ||
The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place. | The hidden locks and [[socket]]s, plus a water buried under water at (5, 27), make Tele-Rooms unplayable in [[Lynx ruleset|Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] removes the offending water and moves the hidden locks to the upper layer. To deal with the hidden sockets, they were moved left or right from their original positions and [[recessed wall]]s were added in their place. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_47.png|500px]] | ||
== Tele-Rooms hoax == | == Tele-Rooms hoax == |