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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 147 | |level = 147 | ||
| | |image = [[File:CCLP2 Level 147.png|300px]] | ||
|hint = No fast maneuvers or split-second timing required here! Just use your brain. | |hint = No fast maneuvers or split-second timing required here! Just use your brain. | ||
}} | }} | ||
'''Cloner's Maze''' is the 147th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Eric Schmidt]] and is the third of five [[secret level]]s in CCLP2. As noted in the hint, there may not be any fast maneuvers or split-second timing required, but Cloner's Maze is nevertheless an excruciatingly hard puzzle at its hardest, though trivial in some cases and not too difficult in the early stages. | |||
'''Cloner's Maze''' is the 147th level in [[Chip's Challenge Level Pack 2]]. It is | |||
Maneuvering skills require sending [[monster]]s across changing landscapes into several [[bomb]]s, sticking monsters on [[trap]]s to deflect others, and using uncollected chips or even other monsters to deflect monsters into place. In fact, a split-second double-monster collision is used to provide a back-door entrance to the [[yellow key]]. The original solutions included cloning numerous [[glider]]s across the very top to eventually get the bombs open by brute force. | Maneuvering skills require sending [[monster]]s across changing landscapes into several [[bomb]]s, sticking monsters on [[trap]]s to deflect others, and using uncollected chips or even other monsters to deflect monsters into place. In fact, a split-second double-monster collision is used to provide a back-door entrance to the [[yellow key]]. The original solutions included cloning numerous [[glider]]s across the very top to eventually get the bombs open by brute force. | ||
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In the MS solution, Chip must walk through a [[trap]] on a watery corner, but in Lynx this forces Chip to drown. Later, a [[fireball]] crosses over a [[blue key]] before destroying the [[bomb]] guarding it, so this too would not work in Lynx as the [[blue key]] is erased. However, since [[glider]]s are not destroyed by [[fire]] in Lynx, there are more opportunities for collisions, and the level is solvable by other means. The key differences are getting to the [[green key]] and the lower [[blue key]], which correspond to the problems described above. | In the MS solution, Chip must walk through a [[trap]] on a watery corner, but in Lynx this forces Chip to drown. Later, a [[fireball]] crosses over a [[blue key]] before destroying the [[bomb]] guarding it, so this too would not work in Lynx as the [[blue key]] is erased. However, since [[glider]]s are not destroyed by [[fire]] in Lynx, there are more opportunities for collisions, and the level is solvable by other means. The key differences are getting to the [[green key]] and the lower [[blue key]], which correspond to the problems described above. | ||
A simple method to reach the [[green key]] in Lynx from the start of the level is to first clone 16 [[glider]]s, destroying some [[bomb]]s and leaving a couple stuck in [[trap]]s. Then clone four more, but wait about [44] inbetween each so they don't collide in column 7. Now two of them will destroy the [[bomb]]s in the south-east corner, one is stuck in the [[trap]] at | A simple method to reach the [[green key]] in Lynx from the start of the level is to first clone 16 [[glider]]s, destroying some [[bomb]]s and leaving a couple stuck in [[trap]]s. Then clone four more, but wait about [44] inbetween each so they don't collide in column 7. Now two of them will destroy the [[bomb]]s in the south-east corner, one is stuck in the [[trap]] at (16, 14), and the last one makes its way around to destroy the [[bomb]] at (20, 3), granting Chip access to the corridor above. | ||
To destroy the [[bomb]] at | To destroy the [[bomb]] at (25, 26), first get a [[glider]] facing east into the [[trap]] at (17, 27), and then create a collision at (7, 24) that sends another [[glider]] to free that trap. Thus the red herring from MS helps Chip in Lynx. Note that you can also create a collision at (7, 21) that clones a [[fireball]] without needing the [[green key]]. | ||
Though the level is solvable in Lynx as it is, admittedly it is a considerably more complicated task. That being said, with careful planning and delicate timing, the optimal solution in Lynx is faster than in MS. | Though the level is solvable in Lynx as it is, admittedly it is a considerably more complicated task. That being said, with careful planning and delicate timing, the optimal solution in Lynx is faster than in MS. | ||
Alternately, you can edit the level so that the intended solution works. Simply remove the bothersome [[water]] tile, and switch the [[blue key]]s and [[blue lock]]s to their red counterparts. | Alternately, you can edit the level so that the intended solution works. Simply remove the bothersome [[water]] tile at (22, 3) and switch the [[blue key]]s and [[blue lock]]s to their red counterparts. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_147.png|500px]] | |||
== Walkthrough == | == Walkthrough == |