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Vulcan: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp3 | ||
|level = 137 | |level = 137 | ||
| | |image = [[File:CCLP3 Level 137.png|300px]] | ||
|hint = The red button on the ice slide at far left is connected to the clone machine next to the trap column. | |hint = The red button on the ice slide at far left is connected to the clone machine next to the trap column. | ||
}} | }} | ||
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The intended route sends the glider from the top room down column 14, where it eventually clears (30, 27), and a fireball cloned from the lock room down column 13 using the (7, 11) block and (12, 13) chip, deflecting off the row 30 block into (23, 27). The multitude of blocks are used to access the second tank button, which will result in the tank holding down the trap button. | The intended route sends the glider from the top room down column 14, where it eventually clears (30, 27), and a fireball cloned from the lock room down column 13 using the (7, 11) block and (12, 13) chip, deflecting off the row 30 block into (23, 27). The multitude of blocks are used to access the second tank button, which will result in the tank holding down the trap button. | ||
{{#ev:youtube| | {{#ev:youtube|ssW1m0vyo2w}} | ||
==Busted Route== | ==Busted Route== | ||
The busted route takes advantage of the excess blocks and takes 2 from the top room into the lock room via column 14. One of these is used to fill the water at (26, 23), and the other is used to direct fireballs from the (29, 29) clone machine into the bombs. The trap button is then held down using the block starting at (4, 22), leaving it at (7, 29) to direct the column 1 fireball back onto column 1, in turn clearing the way to the (15, 19) chip. | The busted route takes advantage of the excess blocks and takes 2 from the top room into the lock room via column 14. One of these is used to fill the water at (26, 23), and the other is used to direct fireballs from the (29, 29) clone machine into the bombs. The trap button is then held down using the block starting at (4, 22), leaving it at (7, 29) to direct the column 1 fireball back onto column 1, in turn clearing the way to the (15, 19) chip. | ||
==Full level map== | |||
[[File:Cclp3_full_map_level_137.png|500px]] | |||
{{Level Progression|Grand Prix|Waterslide}} | {{Level Progression|Grand Prix|Waterslide}} |
Latest revision as of 05:48, 30 April 2020
Level set | Chip's Challenge Level Pack 3 |
---|---|
Level number | 137 |
Designer | J.B. Lewis |
Password | OPOF |
Hint | The red button on the ice slide at far left is connected to the clone machine next to the trap column. |
Chips | 12 required / 12 available |
Time limit | 999 |
MS (Scores) | |
Bold time | 816 |
Public time | 768 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 816 |
Public time | 746 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Vulcan is the 137th level in Chip's Challenge Level Pack 3. It was created by J.B. Lewis, and was named A Cloning Level in his original set. This level is similar in structure to Cloner's Maze as a large monster-cloning level with a small itemswapper component. There are two primary solutions to this level; the intended solution as confirmed by the designer, and a busted solution that is conceptually simpler. An optimized route for this level is complex enough and the public solutions are far removed from the bold solutions, so this wiki page will not presently be going into specific move by move details.
The crux of both routes is twofold: how to blow up the bombs at (23, 27) and (30, 27), and how to hold down the trap button at (7, 30). In both routes, the suction boots are a red herring and must not be collected.
Intended Route[edit]
The intended route sends the glider from the top room down column 14, where it eventually clears (30, 27), and a fireball cloned from the lock room down column 13 using the (7, 11) block and (12, 13) chip, deflecting off the row 30 block into (23, 27). The multitude of blocks are used to access the second tank button, which will result in the tank holding down the trap button.
Busted Route[edit]
The busted route takes advantage of the excess blocks and takes 2 from the top room into the lock room via column 14. One of these is used to fill the water at (26, 23), and the other is used to direct fireballs from the (29, 29) clone machine into the bombs. The trap button is then held down using the block starting at (4, 22), leaving it at (7, 29) to direct the column 1 fireball back onto column 1, in turn clearing the way to the (15, 19) chip.
Full level map[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Grand Prix | Vulcan | Waterslide → |
- Chip's Challenge Level Pack 3 Levels
- Levels designed by J.B. Lewis
- Levels with casual difficulty 5 (MS)
- Levels with bold execution difficulty 2 (MS)
- Levels with bold routing difficulty 5 (MS)
- Levels with casual difficulty 5 (Lynx)
- Levels with bold execution difficulty 2 (Lynx)
- Levels with bold routing difficulty 5 (Lynx)