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Crazy II: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cc2 | |pack = cc2 | ||
|level = | |level = 200 | ||
|image = [[Image: | |image = [[Image:CC2_Level_200.png|300px]] | ||
|hint = Is this thing hard, or what? | |hint = Is this thing hard, or what? | ||
}} | }} |
Latest revision as of 06:26, 30 April 2020
Level set | Chip's Challenge 2 |
---|---|
Level number | 200 |
Designer | Chuck Sommerville Yoshio Murase |
Hint | Is this thing hard, or what? |
Chips | 26 required / 26 available |
Chips notes | not required to complete level, required for score bold |
Time limit | 0 |
Steam (Scores) | |
Bold time | 11 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 3892100 |
Public score | 1996000 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Crazy II is the 200th and final level in Chip's Challenge 2. It was created by Chuck Sommerville. As in Crazy, this level contains 26 small Sokoban puzzles which were automatically generated by a computer program developed by Yoshio Murase, Hitoshi Matsubara, and Yuzuru Hiraga of the University of Library and Information Science in Japan.
In order to score the maximum bonus, Chip must solve all 26 puzzles and loot the first bonus room within 10 minutes, bringing the score up to nearly 2 million points. In order to double the score again, Chip must then wait a further 3 hours (3.14 from the beginning of the level) for a timer to open the door, which gives a 20 second time limit to reach the exit from this point. In the original release of CC2, this timer would take 3.14 days to overflow, though this was thankfully nerfed.
Simply beating the level only requires solving one from each set of puzzles, however.
Full level map[edit]
Previous Level | Current Level |
---|---|
← Room to Breathe | Crazy II |
- Chip's Challenge 2 Levels
- Levels designed by Chuck Sommerville
- Levels designed by Yoshio Murase
- Levels with casual difficulty 4 (Steam)
- Levels with bold execution difficulty 5 (Steam)
- Levels with bold routing difficulty 4 (Steam)
- Levels with casual difficulty 4 (Steam score)
- Levels with bold execution difficulty 5 (Steam score)
- Levels with bold routing difficulty 4 (Steam score)