'''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. As the title may clue in, it was adapted from a puzzle in the PC game Jewels of the Oracle where the player directs a small beetle through a maze and pushes balls into a hole in a sokoban like fashion.
|bold difficulty ms = 3
|bold complexity ms = 3
|difficulty lynx = 2
In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". From this point, the remainder of the route can be completed easily.
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}
'''Oracle I''' is the 52nd level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dale Bryan]], though it was "adapted" from a puzzle in the PC game Jewels of the Oracle. The puzzle this was adapted from involves directing a small beetle through a maze and pushing balls into a hole in a sokobon like fashion. In this level, Chip has to move a bunch of [[block]]s through [[blue wall]]s, which thankfully are all real to simplify the route quite a bit, to bridge a river of [[water]]. In [[Oracle II|level 141]], the sequel, Chip must do so with [[bomb]]s, a lot more blocks in a tighter environment, and in two specific sections. Therefore, Oracle I is much easier. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". The remainder of the route requires no comment, as it could be completed easily.
Oracle I is the 52nd level in Chip's Challenge Level Pack 2. As the title may clue in, it was adapted from a puzzle in the PC game Jewels of the Oracle where the player directs a small beetle through a maze and pushes balls into a hole in a sokoban like fashion.
In this level, Chip has to move a bunch of blocks through blue walls, which thankfully are all real to simplify the route quite a bit, to bridge a river of water. The only difficult piece of Oracle I is figuring out how to make the seven blocks on the top end to work; move blocks 4, 3, and 1 on the top row R, in that order, which allows Chip to unstack the "towers". From this point, the remainder of the route can be completed easily.