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Lesson 2 (CC2 level): Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cc2 | |||
| | |||
|level = 9 | |level = 9 | ||
|image = [[Image:CC2_Level_9.png|300px]] | |||
|hint = (See "Hints" section) | |hint = (See "Hints" section) | ||
}} | }} | ||
{{Distinguish|Lesson 2}} | |||
'''Lesson 2''' is the 9th level in [[Chip's Challenge 2]], and the second of the [[lesson level]]s. It was created by [[Chuck Sommerville]]. | |||
== Full level map == | |||
[[Image:Cc2_full_map_level_9.png|500px]] | |||
== Hints == | == Hints == | ||
Line 43: | Line 37: | ||
* Congratulations! If you have all the chips, then you are done. | * Congratulations! If you have all the chips, then you are done. | ||
{{Level Progression|Swivels|Alone}} | {{Level Progression|Swivels|Alone}} | ||
Latest revision as of 10:47, 6 March 2021
Level set | Chip's Challenge 2 |
---|---|
Level number | 9 |
Designer | Chuck Sommerville |
Hint | (See "Hints" section) |
Chips | 50 required / 50 available |
Time limit | 0 |
Steam (Scores) | |
Bold time | 0 |
Public time | 0 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | 4500 |
Public score | 4500 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Not to be confused with Lesson 2.
Lesson 2 is the 9th level in Chip's Challenge 2, and the second of the lesson levels. It was created by Chuck Sommerville.
Full level map[edit]
Hints[edit]
- You will have to collect all 50 chips on this level to pass the chip socket at the end.
- Be careful! There are monsters on this level. If you hit one, you will die.
- Grab the chips in this maze of thin purple panel walls.
- The ant hugs the left wall, tracing the path along the side of the wall.
- You are safe as long as you don't get in his way.
- The centipede hugs the right wall, tracing the path along the side of the wall.
- The glider can cross water, while other monsters fall in and drown.
- The glider will go straight until it hits something. It will then try to turn left.
- If it can't turn left, it will turn right. Otherwise it will turn around.
- The fire box can cross fire, while other monsters avoid fire.
- The fire box will go straight until it hits something. It will then try to turn right.
- If it can't turn right, it will turn left. Otherwise it will turn around.
- The purple balls bounce back the way they came if they can't go straight.
- The green toggle button opens and closes the green toggle doors.
- The green toggle button changes these green chips and green bombs to their other state.
- Green chips and green bombs count towards your chips left needed to pass the chip socket.
- When you push an ice block into water, it makes an ice patch. Push these ice blocks into the water to build three bridges.
- More than one ice block can be pushed at a time.
- When you push ice blocks into fire, they melt into water.
- Push the ice into the fire to make water, then push the dirt into the water to make a dirt bridge.
- Monsters are stopped by dirt and gravel.
- The red teeth always move toward you. Lure the teeth into the dead end.
- These special colored floors and walls are just for decoration.
- Congratulations! If you have all the chips, then you are done.
Previous Level | Current Level | Next Level |
---|---|---|
← Swivels | Lesson 2 (CC2 level) | Alone → |
Categories:
- Chip's Challenge 2 Levels
- Levels designed by Chuck Sommerville
- Levels with casual difficulty 1 (Steam)
- Levels with bold execution difficulty 1 (Steam)
- Levels with bold routing difficulty 1 (Steam)
- Levels with casual difficulty 1 (Steam score)
- Levels with bold execution difficulty 1 (Steam score)
- Levels with bold routing difficulty 1 (Steam score)