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{{Otheruses4|the [[Chip's Challenge 2|CC2]] tile|the 8th level in CC2|Swivels}}
The '''swivel door''', also known as a '''turnstile''' or '''swivel''' (and internally as an '''L door'''), is a [[terrain]] introduced in [[Chip's Challenge 2]]. It can only be entered from an open side, but exited in any direction. If exited through a closed side, it will rotate 90 degrees so that the exited side is now open. If [[Chip]] or [[Melinda]] pushes a [[block]] of any type on a swivel door from an open side, the player will [[flick]] the block off, as the block will cause the swivel door to rotate so that the player's side is now closed.


The '''swivel door''' is a tile introduced in [[Chip's Challenge 2]]. It can only be entered from an open side, but exited from any side. If exited from a green side, it will rotate 90 degrees away from the object that passed through it.
Swivel doors can be [[wire]]d. If a swivel door is connected to a wire, then it will rotate 90 degrees clockwise each time the wire goes from ''off'' to ''on''. Otherwise, the wire has no effect, and the swivel door behaves the same as if it were unwired. [[Gray button]]s have the same effect when pressed and within range.


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== See also ==
* [[Spring mining]]

Latest revision as of 14:29, 6 March 2021

The swivel door, also known as a turnstile or swivel (and internally as an L door), is a terrain introduced in Chip's Challenge 2. It can only be entered from an open side, but exited in any direction. If exited through a closed side, it will rotate 90 degrees so that the exited side is now open. If Chip or Melinda pushes a block of any type on a swivel door from an open side, the player will flick the block off, as the block will cause the swivel door to rotate so that the player's side is now closed.

Swivel doors can be wired. If a swivel door is connected to a wire, then it will rotate 90 degrees clockwise each time the wire goes from off to on. Otherwise, the wire has no effect, and the swivel door behaves the same as if it were unwired. Gray buttons have the same effect when pressed and within range.

See also[edit]