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{{Infobox Tile | {{Infobox Tile | ||
|image = [[Image: | |image cc1 = [[Image:Chip_in_Fire.png]] [[Image:Burned Chip.png]] | ||
| | |cc1 = Yes | ||
|cc1index = 52 ''(with fire)''<br>53 ''(smoke only)'' | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
A '''Burned Chip''' is a special tile, not seen in [[Chip's Challenge 1]], that looks like [[Chip]] after having stepped in [[fire]], and can be in one of two forms: with fire underneath, which looks just like what happens when Chip actually dies in fire, and without, which simply omits the fire underneath. | |||
Burned Chip tiles act as [[wall]]s, with no special properties. In [[Tile World]]'s [[Lynx ruleset|Lynx]] mode, both Burned Chips are converted to [[wall]] tiles. | |||
Burned Chip tiles act as [[wall]]s, with no special properties. In [[Tile World]]'s [[Lynx]] mode, both Burned Chips are converted to [[wall]] tiles. | |||
== See also == | == See also == | ||
* [[Fire]] | * [[Fire]] | ||
* [[Drowned Chip]] | * [[Drowned Chip]] |
Latest revision as of 00:00, 29 April 2021
MSCC Image(s) | |
---|---|
Found in | |
MSCC Index | 52 (with fire) 53 (smoke only) |
Multi-directional? | No |
Moves? | No |
A Burned Chip is a special tile, not seen in Chip's Challenge 1, that looks like Chip after having stepped in fire, and can be in one of two forms: with fire underneath, which looks just like what happens when Chip actually dies in fire, and without, which simply omits the fire underneath.
Burned Chip tiles act as walls, with no special properties. In Tile World's Lynx mode, both Burned Chips are converted to wall tiles.